Yanjie Song
Orcid: 0000-0002-8213-7670Affiliations:
- Education University of Hong Kong, Department of Mathematics and Information Technology, Hong Kong
According to our database1,
Yanjie Song
authored at least 52 papers
between 2005 and 2025.
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Bibliography
2025
Learning analytics in immersive virtual learning environments: a systematic literature review.
Smart Learn. Environ., December, 2025
Reducing English Major Students' Writing Errors With an Automated Writing Evaluation System: Evidence From Eye-Tracking Technology.
IEEE Trans. Learn. Technol., 2025
Recommendations Based on Experiences of Pandemic-Led Remote Mathematics Teaching in Pre-K-12 Contexts: A Systematic Review From the Activity Theory Perspective.
J. Comput. Assist. Learn., 2025
A Systematic Review of Learning Analytics in Immersive Virtual Reality: Trends, Challenges, and Implications.
Proceedings of the Joint Proceedings of LAK 2025 Workshops co-located with 15th International Conference on Learning Analytics and Knowledge (LAK 2025), 2025
2024
Facilitating cognitive development and addressing stereotypes with a cross-cultural learning activity supported by interactive 360-degree video technology.
Br. J. Educ. Technol., November, 2024
Developing an immersive game-based learning platform with generative artificial intelligence and virtual reality technologies - "LearningverseVR".
Comput. Educ. X Real., 2024
Comput. Educ., 2024
Explore the Effect of Metacognitive Awareness on University Students' Learning Outcomes in the Metaverse: Evidence from Eye-tracking Data.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Developing a Multimodal Learning Analytics Approach for Collaborative Learning and Metacognitive Strategies in Virtual Learning Environments for Primary Science Education.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Developing a Multimodal Learning Analytics Approach to Examine Students' Cognitive Presence and Metacognition in a Metaverse Environment.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
2023
Developing "Learningverse" - A 3-D Metaverse Platform to Support Teaching, Social, and Cognitive Presences.
IEEE Trans. Learn. Technol., December, 2023
Investigating the impact of a mobile learner-generated-content tool on pupils' after-school English vocabulary behavioural learning patterns, learning performance and motivation: a case study.
Int. J. Mob. Learn. Organisation, 2023
Exploring the Effects of Digital Storytelling-Enhanced Scenario-Based Learning on Students' Learning Outcomes.
Proceedings of the IEEE International Conference on Teaching, 2023
Impact of Augmented Reality App on EFL Young Learners' Vocabulary Learning Engagement in a Seamless Learning Environment.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
A holistic visualisation solution to understanding multimodal data in an educational metaverse platform - Learningverse.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
2022
What "seams" have been bridged in seamless vocabulary learning?- A review of the literature.
Interact. Learn. Environ., 2022
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
2021
Powering up flipped learning: An online learning environment with a concept map-guided problem-posing strategy.
J. Comput. Assist. Learn., 2021
Affordances of a mobile learner-generated tool for pupils' English as a second language vocabulary learning: An ecological perspective.
Br. J. Educ. Technol., 2021
Developing and Evaluating a "Virtual Go Mode" Feature on an Augmented Reality App to Enhance Primary Students' Vocabulary Learning Engagement.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
2020
Examining primary students' after-class vocabulary behavioural learning patterns in usergenerated learning context: a case study.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
Evaluation of the M-Orchestrate app for Scaffolding Pupils' Collaborative Science Inquiry during COVID-19.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
Development of a Dashboard on a Mobile Collaborative Science Inquiry App - m- Orchestrate.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
2019
Retraction notice to "Affordances and constraints of BYOD (bring your own device) for learning and teaching in higher education: Teachers' perspectives" [The Internet and Higher Education Volume 32 (2016) 39-76].
Internet High. Educ., 2019
Beyond Just Following Data: How Does Visualization Strategy Facilitate Learning Analytics Design?
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Enhancing Hong Kong Secondary Students' English Grammar Learning and Collaborative Problem-solving Skills with Productive Failure Instructional Design in a MCSCL Environment.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
2017
How to Flip the Classroom - "Productive Failure" or "Traditional Flipped Classroom" Pedagogical Design?
J. Educ. Technol. Soc., 2017
J. Educ. Technol. Soc., 2017
Improving Primary Students' Problem Solving Skills in Science Learning in a Seamless Learning Environment.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
2016
"We found the 'black spots' on campus on our own": development of inquiry skills in primary science learning with BYOD (Bring Your Own Device).
Interact. Learn. Environ., 2016
Employing a Framework to Examine the "Niche" for Mobile-Assisted Seamless Learning from an Ecological Perspective.
Proceedings of the Seamless Learning in the Age of Mobile Connectivity, 2016
2015
An experience of personalized learning hub initiative embedding BYOD for reflective engagement in higher education.
Comput. Educ., 2015
What are the affordances of BYOD (Bring Your Own Device) for learning from teachers' perspectives in higher education?
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015
2014
Methodological Issues in Mobile Computer-Supported Collaborative Learning (mCSCL): What Methods, What to Measure and When to Measure?
J. Educ. Technol. Soc., 2014
The Impact of a Principle-based Pedagogical Design on Inquiry-based Learning in a Seamless Learning Environment in Hong Kong.
J. Educ. Technol. Soc., 2014
Comput. Educ., 2014
A systematic review of assessment methods in mobile computer-supported collaborative learning (mCSCL).
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
2013
Developing and Implementing a Framework of Participatory Simulation for Mobile Learning Using Scaffolding.
J. Educ. Technol. Soc., 2013
Orchestration in a networked classroom: Where the teacher's real-time enactment matters.
Comput. Educ., 2013
Developing a framework for examining the "niche" for mobile-assisted seamless learning from an ecological perspective.
Br. J. Educ. Technol., 2013
A principle-based pedagogical design framework for developing constructivist learning in a seamless learning environment: A teacher development model for learning and teaching in digital classrooms.
Br. J. Educ. Technol., 2013
Bring Your Own Device (BYOD) for Seamless Science Inquiry: A case study in a Primary School.
Proceedings of the 21st International Conference on Computers in Education, 2013
2012
Linking teacher beliefs, practices and student inquiry-based learning in a CSCL environment: A tale of two teachers.
Int. J. Comput. Support. Collab. Learn., 2012
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
2011
What are the affordances and constraints of handheld devices for learning in higher education.
Br. J. Educ. Technol., 2011
Analyzing Students' After-School Artifact Creation Processes in a Mobile-Assisted Language Learning Environment.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011
2009
ReCALL, 2009
2008
Int. J. Mob. Learn. Organisation, 2008
Integrating Incidental Vocabulary Learning Using PDAs into Academic Studies: Undergraduate Student Experiences.
Proceedings of the Hybrid Learning and Education, First International Conference, 2008
2005
Integrating M-technology into Web-based ESL Vocabulary Learning for Working Adult Learners.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005