Alexandra Kitson

Orcid: 0000-0003-3479-5297

Affiliations:
  • Simon Fraser University, British Columbia, Canada


According to our database1, Alexandra Kitson authored at least 38 papers between 2015 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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PhD thesis 
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Online presence:

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Bibliography

2025
DreamLLM-3D: Affective Dream Reliving using Large Language Model and 3D Generative AI.
CoRR, March, 2025

Beyond the Algorithm: Speculative Approaches to Critical AI Literacies with Diverse Youth.
Proceedings of the 24th Interaction Design and Children, 2025


ELLMA-T: an Embodied LLM-agent for Supporting English Language Learning in Social VR.
Proceedings of the 2025 ACM Designing Interactive Systems Conference, 2025

Diving Into the Ocean of Religious and Spiritual Design Research.
Proceedings of the Companion Publication of the 2025 ACM Designing Interactive Systems Conference, 2025

2024
Virtual Dream Reliving: Exploring Generative AI in Immersive Environment for Dream Re-experiencing.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families.
Int. J. Child Comput. Interact., September, 2023

Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482).
Dagstuhl Reports, 2023

Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Facilitating critical reflection in online distributed maker workshops: Case studies.
Int. J. Child Comput. Interact., 2022

Investigating the Feasibility of Virtual Reality for Emotion Regulation with Youth.
CoRR, 2022

Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
1, 2, 3, 4 tell me how to grow more: A position paper on children, design ethics and biowearables.
Int. J. Child Comput. Interact., 2021

Facilitating Online Distributed Critical Making: Lessons Learned.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with Youth.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Are You Dreaming?: A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Development and evaluation of a hands-free motion cueing interface for ground-based navigation.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Gathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Comparing leaning-based motion cueing interfaces for virtual reality locomotion.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2015
Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Influence of movement expertise on a virtual point-to-origin task.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015


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