Jessica Roberts

Orcid: 0000-0002-0964-0042

According to our database1, Jessica Roberts authored at least 27 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Myths, mis- and preconceptions of artificial intelligence: A review of the literature.
Comput. Educ. Artif. Intell., 2023

AI Literacy: Finding Common Threads between Education, Design, Policy, and Explainability.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"Let the Volcano Erupt!": Designing Sonification to Make Oceanography Accessible for Blind and Low Vision Students in Museum Environment.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Ready, Set, Art: Technology Needs and Tools for Remote K-2 Art Education.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Predicting RNA Mutation Effects through Machine Learning of High-Throughput Ribozyme Experiments (Student Abstract).
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Data through Movement: Designing Embodied Human-Data Interaction for Informal Learning
Synthesis Lectures on Visualization, Morgan & Claypool Publishers, ISBN: 978-3-031-02610-2, 2021

2020

2019
The erosion of ethics: from citizen journalism to social media.
J. Inf. Commun. Ethics Soc., 2019

2018
Creating a Visual Representation of Expert Strategies to Inform the Design of Digital Tools for Citizen Science.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The value of learning talk: applying a novel dialogue scoring method to inform interaction design in an open-ended, embodied museum exhibit.
Int. J. Comput. Support. Collab. Learn., 2017

Scoring Qualitative Informal Learning Dialogue: The SQuILD Method for Measuring Museum Learning Talk.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2016
Deep Learning Based Computer Vision Technique for Automatic Heat Detection in Cows.
Proceedings of the 2016 International Conference on Digital Image Computing: Techniques and Applications, 2016

2015
Exploring Effects of Full-body Control in Perspective-based Learning in an Interactive Museum Data Display.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
The effects of ambient media: What unplugging reveals about being plugged in.
First Monday, 2014

Framed guessability: using embodied allegories to increase user agreement on gesture sets.
Proceedings of the Eighth International Conference on Tangible, 2014

Automated real-time correction of exposure times in a multispectral camera using an ambient light sensor.
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014

Synergistic Scaffolding of Technologically-Enhanced STEM Learning in Informal Institutions.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Interpreting data from within: supporting humandata interaction in museum exhibits through perspective taking.
Proceedings of the IDC '14, 2014

The uncanny valley of embodied interaction design.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
That's Me and That's You: Museum Visitors' Perspective - Taking Around an Embodied Interaction Data Map Display.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Designing an Interactive Exhibit for Exploring Complex Data in Informal Learning Environments.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

I see you there!: developing identity-preserving embodied interaction for museum exhibits.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Observations of the lifecycles and information worlds of collaborative scientific teams at a national science lab.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Connecting Visitors to Exhibits through Design: Exploring United States census data with CoCensus.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2010
RFID localization for tangible and embodied multi-user interaction with museum exhibits.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010


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