Miguel Nussbaum

According to our database1, Miguel Nussbaum authored at least 106 papers between 1985 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Editorial: Educational technology and addictions.
Comput. Educ., 2020

2019
User experience of government documents: A framework for informing design decisions.
Gov. Inf. Q., 2019

The impact of Computers & Education measured beyond traditional bibliographical metrics.
Comput. Educ., 2019

Using Multimodal and Hyperlinked Representations of Knowledge as Academic Writing Aids.
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 2019

2018
Learning experience assessment of flipped courses.
J. Computing in Higher Education, 2018

Read, write, touch: Co-construction and multiliteracies in a third-grade digital writing exercise.
J. Comput. Assist. Learn., 2018

Building arguments: key to collaborative scaffolding.
Interactive Learning Environments, 2018

2017
Using a fine-grained multiple-choice response format in educational drill-and-practice video games.
Interactive Learning Environments, 2017

Differences in Views of School Principals and Teachers regarding Technology Integration.
Educational Technology & Society, 2017

Factors affecting the adoption of information and communication technologies in teaching.
EAIT, 2017

Online survey: A national study with school principals.
Comput. Hum. Behav., 2017

Some guidance on conducting and reporting qualitative studies.
Comput. Educ., 2017

Research on ICT in K-12 schools - A review of experimental and survey-based studies in computers & education 2011 to 2015.
Comput. Educ., 2017

2016
A single-display groupware collaborative language laboratory.
Interactive Learning Environments, 2016

Using QR codes to increase user engagement in museum-like spaces.
Comput. Hum. Behav., 2016

Comparing the use of the interpersonal computer, personal computer and pen-and-paper when solving arithmetic exercises.
BJET, 2016

Self-organizing Connectivity for Mobile Agents in Dynamical Environments.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

2015
A Self-Adaptive Multi-Agent System Approach for Collaborative Mobile Learning.
IEEE Trans. Learn. Technol., 2015

Orchestrating the XO computer with digital and conventional resources to teach mathematics.
J. Comput. Assist. Learn., 2015

Orchestration: Providing Teachers with Scaffolding to Address Curriculum Standards and Students. Pace of Learning.
Educational Technology & Society, 2015

A comparative analysis of interactive arithmetic learning in the classroom and computer lab.
Comput. Hum. Behav., 2015

Some recommendations for the reporting of quantitative studies.
Comput. Educ., 2015

Read Create Share (RCS): A new digital tool for interactive reading and writing.
Comput. Educ., 2015

Comparing marginal effects of Chilean students' economic, social and cultural status on digital versus reading and mathematics performance.
Comput. Educ., 2015

Educational Games and the Design Based Research Approach.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Silent Collaboration with Large Groups in the Classroom.
IEEE Trans. Learn. Technol., 2014

Scripting For Collaborative Search Computer-Supported Classroom Activities.
Educational Technology & Society, 2014

E-learning in School Education in the Coming 10 Years for Developing 21st Century Skills: Critical Research Issues and Policy Implications.
Educational Technology & Society, 2014

Practising Arithmetic Using Educational Video Games with an Interpersonal Computer.
Educational Technology & Society, 2014

Measuring cognitive load in practicing arithmetic using educational video games on a shared display.
Comput. Hum. Behav., 2014

The effects of whole-class interactive instruction with Single Display Groupware for Triangles.
Comput. Educ., 2014

Educational Videogame Design.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Preparing Undergraduate Computer Science Students to Face Intercultural and Multidisciplinary Scenarios.
IEEE Trans. Prof. Communication, 2013

Introducing 1 to 1 in the classroom: A large-scale experience in Chile.
Educational Technology & Society, 2013

Co-located single display collaborative learning for early childhood education.
Int. J. Comput. Support. Collab. Learn., 2013

Teacher adoption of technology.
Comput. Hum. Behav., 2013

Classroom logistics: Integrating digital and non-digital resources.
Comput. Educ., 2013

Collboard: Fostering new media literacies in the classroom through collaborative problem solving supported by digital pens and interactive whiteboards.
Comput. Educ., 2013

Guidelines for Educational Software Design That Consider the Interests and Needs of Teachers and Students.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Design of Collaborative Learning Activities.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
Evolutionary development: a model for the design, implementation, and evaluation of ICT for education programmes.
J. Comput. Assist. Learn., 2012

One Mouse per Child: interpersonal computer for individual arithmetic practice.
J. Comput. Assist. Learn., 2012

Exploring different technological platforms for supporting co-located collaborative games in the classroom.
Comput. Hum. Behav., 2012

The atomic intrinsic integration approach: A structured methodology for the design of games for the conceptual understanding of physics.
Comput. Educ., 2012

Assessment of 21st century ICT skills in Chile: Test design and results from high school level students.
Comput. Educ., 2012

2011
Interactive films and coconstruction.
ACM Trans. Multim. Comput. Commun. Appl., 2011

Implementing collaborative learning activities in the classroom supported by one-to-one mobile computing: A design-based process.
J. Syst. Softw., 2011

Face-to-face collaborative learning supported by mobile phones.
Interactive Learning Environments, 2011

Collaboration within large groups in the classroom.
Int. J. Comput. Support. Collab. Learn., 2011

Comparative study of netbooks and tablet PCs for fostering face-to-face collaborative learning.
Comput. Hum. Behav., 2011

Design guidelines for Classroom Multiplayer Presential Games (CMPG).
Comput. Educ., 2011

Is the use of information and communication technology related to performance in working memory tasks? Evidence from seventh-grade students.
Comput. Educ., 2011

A framework for the design and integration of collaborative classroom games.
Comput. Educ., 2011

2010
Exploring the feasibility of web form adaptation to users' cultural dimension scores.
User Model. User-Adapt. Interact., 2010

Co-located collaborative learning video game with single display groupware.
Interactive Learning Environments, 2010

From MMORPG to a Classroom Multiplayer Presential Role Playing Game.
Educational Technology & Society, 2010

A Monitoring and Evaluation Scheme for an ICT-Supported Education Program in Schools.
Educational Technology & Society, 2010

Pattern Discovery for the Design of Face-to-Face Computer-Supported Collaborative Learning Activities.
Educational Technology & Society, 2010

From handheld collaborative tool to effective classroom module: Embedding CSCL in a broader design framework.
Comput. Educ., 2010

2009
Modeling a Collaborative Answer Negotiation Activity Using IMS-Based Learning Design.
IEEE Trans. Educ., 2009

Teaching competencies for technology integration in the classroom.
J. Comput. Assist. Learn., 2009

Learning to collaborate by collaborating: a face-to-face collaborative activity for measuring and learning basics about teamwork.
J. Comput. Assist. Learn., 2009

Developing Cognition with Collaborative Robotic Activities.
Educational Technology & Society, 2009

Technology as small group face-to-face Collaborative Scaffolding.
Comput. Educ., 2009

Collaborative robotic instruction: A graph teaching experience.
Comput. Educ., 2009

Multiple Mice based collaborative one-to-one learning.
Comput. Educ., 2009

Using multiple choice questions as a pedagogic model for face-to-face CSCL.
Comp. Applic. in Engineering Education, 2009

An experimental study of the inclusion of technology in higher education.
Comp. Applic. in Engineering Education, 2009

Classroom multiplayer presential games.
Proceedings of the 2009 International Workshop on Technology for Education, 2009

2008
Cultural divide and the Internet.
Comput. Hum. Behav., 2008

An autonomous educational mobile robot mediator.
Auton. Robots, 2008

2007
Interaction-Based Design for Mobile Collaborative-Learning Software.
IEEE Software, 2007

Cultural Illiteracy and the Internet.
Cyberpsychology Behav. Soc. Netw., 2007

A conceptual framework based on Activity Theory for mobile CSCL.
BJET, 2007

2006
Methodology for evaluating a novel education technology: a case study of handheld video games in Chile.
Comput. Educ., 2006

Understanding the Role of Mobile Ad hoc Networks in Non-traditional Contexts.
Proceedings of the Mobile and Wireless Communication Networks, 2006

Task Analysis Based Methodology for the Design of Face to Face Computer Supported Collaborative Learning Activities.
Proceedings of the Groupware: Design, Implementation, and Use, 12th International Workshop, 2006

An Ad-Hoc Wireless Network Architecture for Face-to-Face Mobile Collaborative Applications.
Proceedings of the Architecture of Computing Systems, 2006

Comparative Analysis of Ad-Hoc Networks Oriented to Collaborative Activities.
Proceedings of the Architecture of Computing Systems, 2006

2005
Teachers' support with ad-hoc collaborative networks.
J. Comput. Assist. Learn., 2005

Dynamic Grouping in Collaborative Learning Supported by Wireless Handhelds.
Educational Technology & Society, 2005

Correlations Between Digital Tools and Humans Cognitive Processes.
Proceedings of the Web and Communication Technologies and Internet-Related Social Issues, 2005

Towards a design framework for mobile computer-supported collaborative learning.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

A Mediation Model for Large Group Collaborative Teaching.
Proceedings of the Groupware: Design, Implementation, and Use, 11th International Workshop, 2005

2004
A constructivist mobile learning environment supported by a wireless handheld network.
J. Comput. Assist. Learn., 2004

Computer supported collaborative learning using wirelessly interconnected handheld computers.
Comput. Educ., 2004

An Empirical Wi-Fi Based Location Mechanism for Urban Search and Rescue Operations.
Proceedings of the Wired/Wireless Internet Communications, Second International Conference, 2004

Teaching Science with Mobile Computer Supported Collaborative Learning (MCSCL).
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004

Semantic Search in the WWW Supported by a Cognitive Model.
Proceedings of the Advances in Web-Age Information Management: 5th International Conference, 2004

Mobile Robotic Supported Collaborative Learning (MRSCL).
Proceedings of the Advances in Artificial Intelligence, 2004

2003
Beyond Nintendo: design and assessment of educational video games for first and second grade students.
Comput. Educ., 2003

Encouraging Face-to-Face Collaborative Learning through the Use of Handheld Computers in the Classroom.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Ubiquitous Awareness in an Academic Environment.
Proceedings of the Mobile and Ubiquitous Information Access, 2003

2002
Maintenance-Oriented Design and Development: A Case Study.
IEEE Software, 2002

Playability in Action Videogames: A Qualitative Design Model.
Human-Computer Interaction, 2002

Availability Analysis of an Ad-Hoc DSMS for Disaster Relief Environments.
Proceedings of the 22nd International Conference of the Chilean Computer Science Society (SCCC 2002), 2002

2001
A framework for the development of videogames.
Softw. Pract. Exp., 2001

Development of intelligent tutoring systems using knowledge structures.
Comput. Educ., 2001

2000
A Model to Support the Design of Multiplayer Games.
Presence, 2000

1999
Decision support system for conflict diagnosis in personnel selection.
Inf. Manag., 1999

1998
Using global search heuristics for the capacity vehicle routing problem.
Comput. Oper. Res., 1998

Knowledge-based language for modeling linear programming problems.
Comput. Oper. Res., 1998

1997
Computer assisted mediation for blind children.
Comput. Educ., 1997

1995
Parallel Local Search on a Computer Network.
Proceedings of the Seventh IASTED/ISMM International Conference on Parallel and Distributed Computing and Systems, 1995

1993
A Production Scheduling System.
INFORMS J. Comput., 1993

1985
Sorting with Systolic Architecture.
Proceedings of the International Conference on Parallel Processing, 1985


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