Aleksey Fedoseev

Orcid: 0000-0003-2506-9111

According to our database1, Aleksey Fedoseev authored at least 30 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
Lander.AI: Adaptive Landing Behavior Agent for Expertise in 3D Dynamic Platform Landings.
CoRR, 2024

CognitiveOS: Large Multimodal Model based System to Endow Any Type of Robot with Generative AI.
CoRR, 2024

2023
SwarmGear: Heterogeneous Swarm of Drones with Reconfigurable Leader Drone and Virtual Impedance Links for Multi-Robot Inspection.
CoRR, 2023

NeuroSwarm: Multi-Agent Neural 3D Scene Reconstruction and Segmentation with UAV for Optimal Navigation of Quadruped Robot.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

MorphoLander: Reinforcement Learning Based Landing of a Group of Drones on the Adaptive Morphogenetic UAV.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

MorphoGear: An UAV with Multi-Limb Morphogenetic Gear for Rough-Terrain Locomotion.
Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2023

2022
SwarmHawk: Self-Sustaining Multi-Agent System for Landing on a Moving Platform through an Agent Supervision.
CoRR, 2022

DogTouch: CNN-based Recognition of Surface Textures by Quadruped Robot with High Density Tactile Sensors.
Proceedings of the 95th IEEE Vehicular Technology Conference, 2022

SwarmHive: Heterogeneous Swarm of Drones for Robust Autonomous Landing on Moving Robot.
Proceedings of the 95th IEEE Vehicular Technology Conference, 2022

HyperPalm: DNN-based hand gesture recognition interface for intelligent communication with quadruped robot in 3D space.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

HyperDog: An Open-Source Quadruped Robot Platform Based on ROS2 and micro-ROS.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

DandelionTouch: High Fidelity Haptic Rendering of Soft Objects in VR by a Swarm of Drones.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

SwarMan: Anthropomorphic Swarm of Drones Avatar with Body Tracking and Deep Learning-Based Gesture Recognition.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

HyperGuider: Virtual Reality Framework for Interactive Path Planning of Quadruped Robot in Cluttered and Multi-Terrain Environments.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement Learning.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

DeepXPalm: Tilt and Position Rendering using Palm-worn Haptic Display and CNN-based Tactile Pattern Recognition.
Proceedings of the 2022 IEEE Haptics Symposium, 2022

Exploring the Role of Electro-Tactile and Kinesthetic Feedback in Telemanipulation Task.
Proceedings of the 18th IEEE International Conference on Automation Science and Engineering, 2022

DeltaFinger: A 3-DoF Wearable Haptic Display Enabling High-Fidelity Force Vector Presentation at a User Finger.
Proceedings of the Haptic Interaction - 5th International Conference, 2022

2021
SwarmPaint: Human-Swarm Interaction for Trajectory Generation and Formation Control by DNN-based Gesture Interface.
CoRR, 2021

DroneStick: Flying Joystick as a Novel Type of Interface.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

DronePaint: Swarm Light Painting with DNN-based Gesture Recognition.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

SwarmPlay: A Swarm of Nano-Quadcopters Playing Tic-tac-toe Board Game against a Human.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

DroneTrap: Drone Catching in Midair by Soft Robotic Hand with Color-Based Force Detection and Hand Gesture Recognition.
Proceedings of the 4th IEEE International Conference on Soft Robotics, 2021

SwarmPlay: Interactive Tic-tac-toe Board Game with Swarm of Nano-UAVs driven by Reinforcement Learning.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

GraspLook: a VR-based Telemanipulation System with R-CNN-driven Augmentation of Virtual Environment.
Proceedings of the 20th International Conference on Advanced Robotics, 2021

2020
MaskBot: Real-time Robotic Projection Mapping with Head Motion Tracking.
CoRR, 2020

Coupling of localization and depth data for mapping using Intel RealSense T265 and D435i cameras.
CoRR, 2020

TeslaMirror: Multistimulus Encounter-Type Haptic Display for Shape and Texture Rendering in VR.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Development of MirrorShape: High Fidelity Large-Scale Shape Rendering Framework for Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

TouchVR: a Wearable Haptic Interface for VR Aimed at Delivering Multi-modal Stimuli at the User's Palm.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019


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