Bernhard Jung

According to our database1, Bernhard Jung authored at least 67 papers between 1995 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


Online presence:



BLAINDER - A Blender AI Add-On for Generation of Semantically Labeled Depth-Sensing Data.
Sensors, 2021

Classification of Point Clouds with Neural Networks and Continuum-Type Memories.
Proceedings of the Artificial Intelligence Applications and Innovations, 2021

A Robot-in-a-CAVE Setup for Assessing the Tracking Accuracy of AR/VR Devices.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

State Machine for Arbitrary Robots for Exploration and Inspection Tasks.
Proceedings of the ICVISP 2020: 4th International Conference on Vision, 2020

Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Arm.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Analysis and Quantification of Repetitive Motion in Long-Term Rehabilitation.
IEEE J. Biomed. Health Informatics, 2019

Deep Learning of Proprioceptive Models for Robotic Force Estimation.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Resilient Environmental Monitoring Utilizing a Machine Learning Approach.
Proceedings of the Artificial Intelligence and Soft Computing, 2019

One-shot learning of human-robot handovers with triadic interaction meshes.
Auton. Robots, 2018

Design of an Autonomous Robot for Mapping, Navigation, and Manipulation in Underground Mines.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Efficient Visualization of Large-Scale Metal Melt Flow Simulations Using Lossy In-Situ Tabular Encoding for Query-Driven Analytics.
Proceedings of the 2018 IEEE International Conference on Computational Science and Engineering, 2018

A system for learning continuous human-robot interactions from human-human demonstrations.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt.
Inform. Spektrum, 2016

Estimating perturbations from experience using neural networks and Information Transfer.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Experience-based torque estimation for an industrial robot.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

Learning human-robot interactions from human-human demonstrations (with applications in Lego rocket assembly).
Proceedings of the 16th IEEE-RAS International Conference on Humanoid Robots, 2016

Behavior generation for interactive virtual humans using context-dependent interaction meshes and automated constraint extraction.
Comput. Animat. Virtual Worlds, 2015

Structured development of 3D applications: round-trip engineering in interdisciplinary teams.
Comput. Sci. Res. Dev., 2015

Estimation of perturbations in robotic behavior using dynamic mode decomposition.
Adv. Robotics, 2015

Learning Two-Person Interaction Models for Responsive Synthetic Humanoids.
J. Virtual Real. Broadcast., 2014

Dynamic Mode Decomposition for perturbation estimation in human robot interaction.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

In-situ multi-resolution and temporal data compression for visual exploration of large-scale scientific simulations.
Proceedings of the 4th IEEE Symposium on Large Data Analysis and Visualization, 2014

A Data-Driven Method for Real-Time Character Animation in Human-Agent Interaction.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Transfer entropy for feature extraction in physical human-robot interaction: Detecting perturbations from low-cost sensors.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

Adding Interlacing to In-Situ Data Compression for Multi-Resolution Visualization of Large-Scale Scientific Simulations.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Model-Driven Multi-Platform Development of 3D Applications with Round-Trip Engineering.
Proceedings of the Software Engineering 2013: Fachtagung des GI-Fachbereichs Softwaretechnik, 26. Februar, 2013

Learning responsive robot behavior by imitation.
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013

Physical Human-Robot Interaction: Mutual Learning and Adaptation.
IEEE Robotics Autom. Mag., 2012

XSAMPL3D: An Action Description Language for the Animation of Virtual Characters.
J. Virtual Real. Broadcast., 2012

Model-driven iterative development of 3D web-applications using SSIML, X3D and JavaScript.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Learning Two-Person Interaction Models for Responsive Virtual Characters and Humanoid Robots.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Processing In-Situ Compressed Large Data Sets in VR-based Flow Analysis.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

Simulation of Standard Control Actuators in Dynamic Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Physical interaction learning: Behavior adaptation in cooperative human-robot tasks involving physical contact.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

Kinesthetic Bootstrapping: Teaching Motor Skills to Humanoid Robots through Physical Interaction.
Proceedings of the KI 2009: Advances in Artificial Intelligence, 2009

Grasp Recognition for Uncalibrated Data Gloves: A Machine Learning Approach.
Presence Teleoperators Virtual Environ., 2008

Grasp synthesis from low-dimensional probabilistic grasp models.
Comput. Animat. Virtual Worlds, 2008

Action Capture: A VR-Based Method for Character Animation.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods.
Proceedings of the IEEE Virtual Reality Conference, 2007

A Neural Framework for Robot Motor Learning Based on Memory Consolidation.
Proceedings of the Adaptive and Natural Computing Algorithms, 8th International Conference, 2007

Coordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

An Animation System for Imitation of Object Grasping in Virtual Reality.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Pr@senZ - P@CE: mobile interaction with virtual reality.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Tangible Interfaces for Pervasive Gaming.
Proceedings of the Digital Games Research Conference 2005, 2005

Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts.
Proceedings of the Articulated Motion and Deformable Objects, Third International Workshop, 2004

Max - A Multimodal Assistant in Virtual Reality Construction.
Künstliche Intell., 2003

FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Task-Level Assembly Modeling in Virtual Environments.
Proceedings of the Computational Science and Its Applications, 2003

Multimodale Interaktion in der Virtuellen Realität.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Intelligente virtuelle Umgebungen.
Künstliche Intell., 2000

Virtuelles Konstruieren mit Gestik und Sprache.
Künstliche Intell., 2000

Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters.
Comput. Animat. Virtual Worlds, 2000

Educational use of VRML and Java in agent-based AI and computer graphics.
Future Gener. Comput. Syst., 2000

Design and Configuration of Furniture Using Internet-based Virtual Reality Techniques.
Proceedings of the 14th Workshop "New Results in Planning, 2000

CAD on the World Wide Web: Virtual Assembly of Furniture with BEAVER.
Proceedings of the Fourth Symposium on The Virtual Reality Modeling Language, 1999

An Open Virtual Environment for Autonomous Agents Using VRML and Java.
Proceedings of the Fourth Symposium on The Virtual Reality Modeling Language, 1999

Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games.
Proceedings of the RoboCup-99: Robot Soccer World Cup III, 1999

Multimodale Interaktion mit einem System zur Virtuellen Konstruktion.
Proceedings of the Informatik '99, 1999

Reasoning about Objects, Assemblies, and Roles in On-Going Assembly Tasks.
Proceedings of the Distributed Autonomous Robotic Systems 3, 1998

A Virtual Interface Agent and its Agency.
Proceedings of the First International Conference on Autonomous Agents, 1997

Wissensverarbeitung für Montageaufgaben in virtuellen und realen Umgebungen.
PhD thesis, 1997

Dynamic Conceptualization in a Mechanical-Object Assembly Environment.
Artif. Intell. Rev., 1996

Ein wissensbasiertes System für die 3D-computergraphische Montage-Simulation.
Proceedings of the CAD '96: Verteilte und intelligente CAD-Systeme, 1996

Situated Verbal Interaction in Virtual Design and Assembly.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995