Letizia Jaccheri

Orcid: 0000-0002-5547-2270

Affiliations:
  • Norwegian University of Science and Technology, Department of Computer Science, Trondheim, Norway


According to our database1, Letizia Jaccheri authored at least 168 papers between 1990 and 2023.

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Bibliography

2023
Evaluating digital creativity support for children: A systematic literature review.
Int. J. Child Comput. Interact., December, 2023

Responsible Digital Transformation for a Sustainable Society.
Inf. Syst. Frontiers, June, 2023

[email protected]: Third Workshop on Gender Equality, Diversity, and Inclusion in Software Engineering.
ACM SIGSOFT Softw. Eng. Notes, January, 2023

Booting and Rebooting Academia-Industry Collaborations Within Software Engineering Courses.
IEEE Softw., 2023

Social Sustainability Approaches for Software Development: A Systematic Literature Review.
Proceedings of the Product-Focused Software Process Improvement, 2023

Draw a Software Engineer Test - An Investigation into Children's Perceptions of Software Engineering Profession.
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering: Software Engineering in Society, 2023

Bridging Values: The Inclusion of Young Generations in Computing.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Better Balance in Informatics: An Honest Discussion with Students.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Towards understanding digital support contributing to climate neutral, inclusive, and beautiful cities: A systematic literature review.
Proceedings of the 7th IEEE/ACM International Workshop on Green And Sustainable Software, 2023

Gender Equality in Information Technology Processes: A Systematic Mapping Study.
Proceedings of the Advances in Information and Communication, 2023

Sustainability-Driven Meetings as a Way to Incorporate Sustainability into Software Development Phases.
Proceedings of the 18th International Conference on Evaluation of Novel Approaches to Software Engineering, 2023

On the Relation Between Gender and Software Engineering.
Proceedings of the 18th International Conference on Evaluation of Novel Approaches to Software Engineering, 2023

2022
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children.
Int. J. Hum. Comput. Stud., 2022

HikePal: A mobile exergame to motivate people with intellectual disabilities to do outdoor physical activities.
Entertain. Comput., 2022

Advantages and opportunities of the IOTA tangle for health data management: a systematic mapping study.
Proceedings of the 5th International Workshop on Emerging Trends in Software Engineering for Blockchain, 2022

Software for a Better Society.
Proceedings of the 11th Mediterranean Conference on Embedded Computing, 2022

Gender Issues in Computer Science Research, Education, and Society.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Designing a Digital StoryTelling platform to detect gender stereotypes.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Exploring the intersection between software industry and Software Engineering education - A systematic mapping of Software Engineering Trends.
J. Syst. Softw., 2021

Editors' reflections and introduction to the special section on 'Artificial Intelligence and Business Value'.
Int. J. Inf. Manag., 2021

Cybersecurity awareness for children: A systematic literature review.
Int. J. Child Comput. Interact., 2021

Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review.
Entertain. Comput., 2021

Toward Inclusion of Children as Software Engineering Stakeholders.
CoRR, 2021

Employee-Driven Digital Innovation in Public Organizations - a Case Study.
Proceedings of the 25th Pacific Asia Conference on Information Systems, 2021

Towards Suitable Free-to-Play Games for Children.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Blockchain and Sustainability: A Tertiary Study.
Proceedings of the 1st IEEE/ACM International Workshop on Body of Knowledge for Software Sustainability, 2021

Software Sustainability in Customer-Driven Courses.
Proceedings of the 1st IEEE/ACM International Workshop on Body of Knowledge for Software Sustainability, 2021

Understanding parents' perceptions of children's cybersecurity awareness in Norway.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

The development and validation of a framework for teaching software engineering through startup practice in higher education.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Seeing the voice of the student: A pilot study of customer-driven courses.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Systematizing the Meta-Analytical Process in Software Engineering.
Proceedings of the ESSE 2021: 2nd European Symposium on Software Engineering, Larissa, Greece, November 19, 2021

Facilitating learning and startup formation in experience-based courses - A team-centered model.
Proceedings of the IEEE Global Engineering Education Conference, 2021

hUGe<sup>2</sup>: An Interdisciplinary Research Program for Sustainability.
Proceedings of the 2021 IEEE International Conference on Big Data (Big Data), 2021

A Research Landscape of Software Engineering Education.
Proceedings of the 28th Asia-Pacific Software Engineering Conference, 2021

2020
Achieving agility and quality in product development - an empirical study of hardware startups.
J. Syst. Softw., 2020

Gender Issues in Computer Science: Lessons Learnt and Reflections for the Future.
Proceedings of the 22nd International Symposium on Symbolic and Numeric Algorithms for Scientific Computing, 2020

Startups Transitioning from Early to Growth Phase - A Pilot Study of Technical Debt Perception.
Proceedings of the Software Business - 11th International Conference, 2020

Developing software for motivating individuals with intellectual disabilities to do outdoor physical activity.
Proceedings of the ICSE-SEIS '20: Proceedings of the ACM/IEEE 42nd International Conference on Software Engineering: Software Engineering in Society, Seoul, South Korea, 27 June, 2020

Toward Employee-Driven Digital Innovation in Public Organizations Through the Use of Action Design Research.
Proceedings of the Responsible Design, Implementation and Use of Information and Communication Technology, 2020

Towards Designing an Experience-based Course around Innovation Bootcamps - A Cohort Study.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Software Startup Formation in an Experiential-Based Course - An Empirical Investigation of Students' Motivations.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Utilising the innovation potential - A systematic literature review on employee-driven digital innovation.
Proceedings of the 28th European Conference on Information Systems, 2020

An Empirical Investigation on Software Practices in Growth Phase Startups.
Proceedings of the EASE '20: Evaluation and Assessment in Software Engineering, 2020

Understanding coding activities for teens: a focus on school teachers' perspectives.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Design for Change With and for Children: How to Design Digital StoryTelling Tool to Raise Stereotypes Awareness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Key Influencing Factors in Early-Stage Hardware Startups: A Trilateral Model of Speed, Resource, and Quality.
Proceedings of the Fundamentals of Software Startups, 2020

2019
Digital storytelling for good with Tappetina game.
Entertain. Comput., 2019

Exploring children's learning experience in constructionism-based coding activities through design-based research.
Comput. Hum. Behav., 2019

Designing Game-Inspired Applications to Increase Daily PA for People with ID.
Proceedings of the Entertainment Computing and Serious Games, 2019

An empirical study on female participation in software project courses.
Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings, 2019

Blockchain and sustainability: a systematic mapping study.
Proceedings of the 2nd International Workshop on Emerging Trends in Software Engineering for Blockchain, 2019

Industry trends in software engineering education: a systematic mapping study.
Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings, 2019

The Dynamics of Motivational and Emotional Challenges and Regulation Strategies in Customer-Driven Project-Based Learning.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

The Role of Big Data in Addressing Societal Challenges: A Systematic Mapping Study.
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019

Supporting self-evaluation for children with mental disabilities through Augmented Reality.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Detecting Gender Stereotypes in Children Digital StoryTelling.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Designing Software to Prevent Child Marriage Globally.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Software startup engineering: A systematic mapping study.
J. Syst. Softw., 2018

Ontology-Based Domain Analysis for Model Driven Pervasive Game Development.
Inf., 2018

From players to makers: An empirical examination of factors that affect creative game development.
Int. J. Child Comput. Interact., 2018

Evaluation of team dynamic in Norwegian projects for IT students.
CoRR, 2018

Evaluation of team dynamics in Norwegian projects for IT students.
Proceedings of the 31st Norsk Informatikkonferanse, 2018

Playing with Empathy Through a Collaborative Storytelling Game.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Who Will Be the Leaders in Top Academic Positions in Entertainment Computing?
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Tappetina: An Ecosystem of Art, Software, and Research.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings.
Proceedings of the Innovations for Community Services - 18th International Conference, 2018

The Role of Data Analytics in Startup Companies: Exploring Challenges and Barriers.
Proceedings of the Challenges and Opportunities in the Digital Era, 2018

Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior.
Proceedings of the Conference on Creativity and Making in Education, 2018

Empowering social innovators through collaborative and experiential learning.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Discovering children's competences in coding through the analysis of Scratch projects.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Tappetina's empathy game: a playground of storytelling and emotional understanding.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Sustaining girls' participation in STEM, gaming and making.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Sustaining Gender Balance In Top Academic Positions In STEM Will Influence Girls' Participation In STEM.
Proceedings of the IDC Workshop: Sustaining Girls' Participation in STEM, 2018

Leo con lula, introducing global reading methods to children with ASD.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Gamifying informal learning activities using interactive displays: an empirical investigation of students' learning and engagement.
Smart Learn. Environ., 2017

Assessing Student Behavior in Computer Science Education with an fsQCA Approach: The Role of Gains and Barriers.
ACM Trans. Comput. Educ., 2017

Empirical studies on the Maker Movement, a promising approach to learning: A literature review.
Entertain. Comput., 2017

Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness.
Educ. Inf. Technol., 2017

Social Innovation And Social Entrepreneurship Through Big Data: Developing A Reseach Agenda.
Proceedings of the 11th Mediterranean Conference on Information Systems, 2017

SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

In.Line: A Navigation Game for Visually Impaired People.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Mobile learning adoption through the lens of complexity theory and fsQCA.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Reviewing the affordances of tangible programming languages: Implications for design and practice.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Local communities of computing education in Norway.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Identifying dropout factors in information technology education: A case study.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Design and implement chords and personal windows for multi-user collaboration on a large multi-touch vertical display.
Hum. centric Comput. Inf. Sci., 2016

Exploring the relationship between video lecture usage patterns and students' attitudes.
Br. J. Educ. Technol., 2016

Gender Differences in Computer Science Education: Lessons Learnt from an Empirical Study at NTNU.
Proceedings of the 29th Norsk Informatikkonferanse, 2016

Investigating Factors Influencing Students' Intention to Dropout Computer Science Studies.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016

Gameplay as Exercise.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender Differences.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Interaction Space of Chords on a Vertical Multi-touch Screen.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Game-Based Interactive Campaign Using Motion-Sensing Technology.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Designing Creative Programing Experiences for 15 Years Old Students.
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015

Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Lessons from Practicing an Adapted Model Driven Approach in Game Development.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Can Interactive Art Installations Attract 15 Years Old Students to Coding?
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Serious Game Development as a Creative Learning Experience: Lessons Learnt.
Proceedings of the 4th IEEE/ACM International Workshop on Games and Software Engineering, 2015

2014
Looking at MOOCs Rapid Growth Through the Lens of Video-Based Learning Research.
Int. J. Emerg. Technol. Learn., 2014

Code Your Own Game: The Case of Children with Hearing Impairments.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

2013
Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit.
Int. J. Mob. Learn. Organisation, 2013

Software and Hardware-Intensive Activities for Supporting Creative Learning.
ERCIM News, 2013

Learning by Playing and Learning by Making.
Proceedings of the Serious Games Development and Applications, 2013

An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

User requirements for gamifying sports software.
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, 2013

Architectural Decision-Making in Enterprises: Preliminary Findings from an Exploratory Study in Norwegian Electricity Industry.
Proceedings of the Software Architecture - 7th European Conference, 2013

Teaching Computer Science to Young Children through Creativity: Lessons Learned from the Case of Norway.
Proceedings of the 3rd Computer Science Education Research Conference, 2013

Research-derived guidelines for designing toddlers' healthcare games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

What motivates children to become creators of digital enriched artifacts?
Proceedings of the Creativity and Cognition 2013, 2013

Designing healthcare games and applications for toddlers.
Proceedings of the Interaction Design and Children 2013, 2013

Designing creative activities for children: the importance of collaboration and the threat of losing control.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Tool support for developing scalable multiuser applications on multi-touch screens.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Evaluation of user engagement and message comprehension in a pervasive software installation.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012

"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Open Source Software for Entertainment.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Creative and open software engineering practices and tools in maker community projects.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

"This Game Is Girly!" Perceived Enjoyment and Student Acceptance of Edutainment.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
Open Software and Art: A Tutorial.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Art and Technology for Young Creators.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
A checklist for integrating student empirical studies with research and teaching goals.
Empir. Softw. Eng., 2010

2009
The Open Wall: A Software-Intensive Art Installation.
ERCIM News, 2009

Sonic Onyx: Case Study of an Interactive Artwork.
Proceedings of the Arts and Technology - First International Conference, 2009

Information Technology and Art: Concepts and State of the Practice.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009

2008
Software engineering issues in interactive installation art.
Int. J. Arts Technol., 2008

Software engineering for and with artists: a case study.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

SArt project: research in the intersection between software and art.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Software Engineering Students meet Interdisciplinary Project work and Art.
Proceedings of the 11th International Conference on Information Visualisation, 2007

SArt: Towards Innovation at the Intersection of Software Engineering and Art.
Proceedings of the Information Systems Development, 2007

Educational Approach to an Experiment in a Software Architecture Course.
Proceedings of the 20th Conference on Software Engineering Education and Training (CSEE&T 2007), 2007

2006
Involving Industry Professionals in Empirical Studies with Students.
Proceedings of the Empirical Software Engineering Issues. Critical Assessment and Future Directions, 2006

2005
Exploring Communities of Practice for Product Family Engineering.
Proceedings of the WM 2005: Professional Knowledge Management - Experiences and Visions, Contributions to the 3rd Conference Professional Knowledge Management, 2005

Exploring Communities of Practice for Product Family Engineering.
Proceedings of the Professional Knowledge Management, Third Biennial Conference, 2005

Can We Teach Empirical Software Engineering?
Proceedings of the 11th IEEE International Symposium on Software Metrics (METRICS 2005), 2005

Learning Research Methods and Processes via Sharing Experience in a BLOG.
Proceedings of the 44th IEEE IEEE Conference on Decision and Control and 8th European Control Conference Control, 2005

2003
Issues in Using Students in Empirical Studies in Software Engineering Education.
Proceedings of the 9th IEEE International Software Metrics Symposium (METRICS 2003), 2003

Assessment of Reusable COTS Attributes.
Proceedings of the COTS-Based Software Systems, Second International Conference, 2003

Using Empirical Studies during Software Courses.
Proceedings of the Empirical Methods and Studies in Software Engineering, 2003

COTS Products Characterization: Proposal and Empirical Assessment.
Proceedings of the Empirical Methods and Studies in Software Engineering, 2003

2002
COTS products characterization.
Proceedings of the 14th international conference on Software engineering and knowledge engineering, 2002

Classifying COTS Products.
Proceedings of the Software Quality, 2002

2001
Software quality and software process improvement course based on interaction with the local software industry.
Comput. Appl. Eng. Educ., 2001

Evaluation of the E3 Process Modelling Language and Tool for the Purpose of Model Creation.
Proceedings of the Product Focused Software Process Improvement, 2001

2000
Dynamic partitioning of complex process models.
Inf. Softw. Technol., 2000

Teaching software process improvement through a case study.
Comput. Appl. Eng. Educ., 2000

Software Process Technology and Software Organisations.
Proceedings of the Software Process Technology, 7th European Workshop, 2000

1999
Process Modelling Languages.
Proceedings of the Software Process: Principles, Methodology, Technology, 1999

1998
Eliciting software Process Models with the <i>E</i><sup>3</sup> Language.
ACM Trans. Softw. Eng. Methodol., 1998

Six Theses on Software Process Research.
Proceedings of the Software Process Technology, 6th European Workshop, 1998

1997
Applying Software Process Modeling and Improvement in Academic Setting.
Proceedings of the Tenth Conference on Software Engineering Education and Training, 1997

1996
Reusing software process models in E<sup>3</sup>.
Proceedings of the 10th International Software Process Workshop, 1996

1995
Modeling and measuring software engineering course software process.
Proceedings of the 1995 Workshop on Computer Architecture Education, 1995

1994
Software Process Model Specification.
Proceedings of the Software Quality and Productivity: Theory, 1994

Searching for PMIPS: Process Model Instructions per Second.
Proceedings of the Software Process Technology, Third European Workshop, 1994

1993
Techniques for Process Model Evolution in EPOS.
IEEE Trans. Software Eng., 1993

Variability of Process Models and the EPOS Solution.
Proceedings of the State of the Practice in Process Technology, 1993

Customization and Evolution of Process Models in EPOS.
Proceedings of the Information System Development Process, 1993

1992
Software Process Modeling and Evolution in EPOS.
Proceedings of the SEKE'92, 1992

Initial Requirements for E3: An Environment for Experimenting and Evolving Software Process.
Proceedings of the Software Process Technology, Second European Workshop, 1992

Design, Use and Implementation of SPELL, a language for Software Process Modelling and Evolution.
Proceedings of the Software Process Technology, Second European Workshop, 1992

1991
Process modeling paradigms: an evaluation.
Proceedings of the Seventh International Software Process Workshop (ISPW '91), 1991

1990
Software Process Modelling in EPOS.
Proceedings of the Advanced Information Systems Engineering, 1990


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