David Fonseca

According to our database1, David Fonseca authored at least 70 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2019
Methodology I'M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields.
Universal Access in the Information Society, 2019

ECLECTIC as a learning ecosystem for higher education disruption.
Universal Access in the Information Society, 2019

Interactive and collaborative technological ecosystems for improving academic motivation and engagement.
Universal Access in the Information Society, 2019

Virtual interactive innovations applied for digital urban transformations. Mixed approach.
Future Generation Comp. Syst., 2019

Clickstream for learning analytics to assess students' behavior with Scratch.
Future Generation Comp. Syst., 2019

Validating Game Mechanics and Gamification Parameters with Card Sorting Methods.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Personal Data Broker Instead of Blockchain for Students' Data Privacy Assurance.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Design Thinking and Gamification: User Centered Methodologies.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

Adaptive Learning Case Studies Implementation at Architectural BIM Construction Courses.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

Personal Data Broker: A Solution to Assure Data Privacy in EdTech.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

2018
Improving the information society skills: Is knowledge accessible for all?
Universal Access in the Information Society, 2018

Information society skills: Is knowledge accessible for all? Part II.
Universal Access in the Information Society, 2018

Information society skills: Is knowledge accessible for all? Part I.
Universal Access in the Information Society, 2018

Information Technology Infrastructure Library and the migration to cloud computing.
Universal Access in the Information Society, 2018

Urban data and urban design: A data mining approach to architecture education.
Telematics and Informatics, 2018

Bipolar Laddering Assessments Applied to Urban Acoustics Education.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Field Measurements of Electrical Consumption in a Multi-purpose Educational Building.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Identification of Significant Variables for the Parameterization of Structures Learning in Architecture Students.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Innovation in Urban Design Education.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Learning Analytics' Privacy on the Blockchain.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Privacy and identity management in Learning Analytics processes with Blockchain.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Qualitative assessment of urban virtual interactive environments for educational proposals.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Learning Analytics to Assess Students' Behavior With Scratch Through Clickstream.
Proceedings of the Learning Analytics Summer Institute Spain 2018, 2018

Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
School Performance Analysis from a Scholastic Learning Process.
JITR, 2017

Virtual Reality Using Smart-Devices in Educational Frameworks: Case Study: Museum Casa Batlló.
IJTHI, 2017

Technological adaptation of the student to the educational density of the course. A case study: 3D architectural visualization.
Computers in Human Behavior, 2017

Simulated Environments in Architecture Education. Improving the Student Motivation.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Urban Gamification in Architecture Education.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Student motivation assessment using and learning virtual and gamified urban environments.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Acoustic Filter - New Virtual Reality Audio Format Pretends to Enhance Immersive Experience.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals.
Computers in Human Behavior, 2016

What is the question?: impact of question length and illustration support on the success and skip rates of preuniversity mock online tests.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Relationship between learning indicators in the development and result of the building engineering degree final project.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Technological needs calling for the application of coaching in university advising: functional proposal.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Improving computational skills and curriculum of vocational training students. case study: technological behaviour of pharmacy students in a digital marketing course.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Videogame Technology in Architecture Education.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

Learning4Work. Designing a New Evaluation System Based on Scenario Centered Curriculum Methodology: The Pre-test.
Proceedings of the Learning and Collaboration Technologies, 2016

Mixed Method Assessment for BIM Implementation in the AEC Curriculum.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
Geo-located teaching using handheld augmented reality: good practices to improve the motivation and qualifications of architecture students.
Universal Access in the Information Society, 2015

Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies.
Universal Access in the Information Society, 2015

User experience and access using augmented and multimedia technologies: special issue of UXeLATE (2012) Workshop and HCI International Conference (2013) special sessions.
Universal Access in the Information Society, 2015

Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts.
J. UCS, 2015

High vs. low intensity courses: student technological behavior.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

E-Learning and Serious Games - New Trends in Architectural and Urban Design Education.
Proceedings of the Learning and Collaboration Technologies, 2015

From Formal to Informal 3D Learning. Assesment of Users in the Education.
Proceedings of the Learning and Collaboration Technologies, 2015

2014
Teaching Case of Gamification and Visual Technologies for Education.
J. Cases on Inf. Techn., 2014

From Raw Data to Meaningful Information: A Representational Approach to Cadastral Databases in Relation to Urban Planning.
Future Internet, 2014

Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models.
Computers in Human Behavior, 2014

Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Augmented and Geo-Located Information in an Architectural Education Framework.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

Academic performance assessment using Augmented Reality in engineering degree course.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Engineering teaching methods using hybrid technologies based on the motivation and assessment of student's profiles.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013

New Strategies Using Handheld Augmented Reality and Mobile Learning-teaching Methodologies, in Architecture and Building Engineering Degrees.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

Augmented reality uses in educational research projects: the "Falcones Project", a case study applying technology in the Humanities framework at high school level.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Are the architecture students prepared for the use of mobile technology in the classroom?
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Architectural Geo-E-Learning - Geolocated Teaching in Urban Environments with Mobile Devices: A Case Study and Work in Progress.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2012
1st international ACM workshop on user experience in e-learning and augmented technologies in education.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

2011
User Experiences and Differences in Viewing Architectural Images with Various Interfaces.
IJCICG, 2011

Exploring new interaction systems on quiz shows.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011

CREA: Defining Future Multiplatform Interaction on TV Shows through a User Experience Study.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011

Mobile Visualization of Architectural Projects: Quality and Emotional Evaluation Based on User Experience.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011

2009
1st international workshop on media studies and implementations that help improving access to disabled users (MSIADU'09).
Proceedings of the 17th International Conference on Multimedia 2009, 2009

2008
An image-centred "search and indexation system" based in user's data and perceived emotion.
Proceedings of the 3rd ACM Workshop on Human-Centered Computing, 2008


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