Markus H. Gross

Orcid: 0009-0003-9324-779X

Affiliations:
  • ETH Zurich, Switzerland


According to our database1, Markus H. Gross authored at least 474 papers between 1989 and 2024.

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Bibliography

2024
Learning a Generalized Physical Face Model From Data.
CoRR, 2024

Stereo Conversion with Disparity-Aware Warping, Compositing and Inpainting.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

2023
GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations.
ACM Trans. Graph., December, 2023

A Perceptual Shape Loss for Monocular 3D Face Reconstruction.
Comput. Graph. Forum, October, 2023

Transformer-Based Neural Augmentation of Robot Simulation Representations.
IEEE Robotics Autom. Lett., June, 2023

Personality Trait Recognition Based on Smartphone Typing Characteristics in the Wild.
IEEE Trans. Affect. Comput., 2023

Artist-Friendly Relightable and Animatable Neural Heads.
CoRR, 2023

Spatially Adaptive Cloth Regression with Implicit Neural Representations.
CoRR, 2023

Automated and data-driven plate computation for presurgical cleft lip and palate treatment.
Int. J. Comput. Assist. Radiol. Surg., 2023

Self-Supervised Effective Resolution Estimation with Adversarial Augmentations.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision Workshops, 2023

A Retrieval System for Images and Videos based on Aesthetic Assessment of Visuals.
Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2023

An Implicit Physical Face Model Driven by Expression and Style.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Kernel-Based Frame Interpolation for Spatio-Temporally Adaptive Rendering.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Neural Video Compression with Spatio-Temporal Cross-Covariance Transformers.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Image-Based 3D Reconstruction of Cleft Lip and Palate Using a Learned Shape Prior.
Proceedings of the Applications of Medical Artificial Intelligence, 2023

Controllable Inversion of Black-Box Face Recognition Models via Diffusion.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Frame Interpolation Transformer and Uncertainty Guidance.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Kernel Aware Resampler.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning.
Comput. Graph. Forum, December, 2022

Facial Animation with Disentangled Identity and Motion using Transformers.
Comput. Graph. Forum, December, 2022

Learning Dynamic 3D Geometry and Texture for Video Face Swapping.
Comput. Graph. Forum, October, 2022

Production-Ready Face Re-Aging for Visual Effects.
ACM Trans. Graph., 2022

Implicit neural representation for physics-driven actuated soft bodies.
ACM Trans. Graph., 2022

Local anatomically-constrained facial performance retargeting.
ACM Trans. Graph., 2022

Automatic Feature Selection for Denoising Volumetric Renderings.
Comput. Graph. Forum, 2022

Deep Reconstruction of 3D Smoke Densities from Artist Sketches.
Comput. Graph. Forum, 2022

Shape Transformers: Topology-Independent 3D Shape Models Using Transformers.
Comput. Graph. Forum, 2022

News Globe: Visualization of Geolocalized News Articles.
IEEE Computer Graphics and Applications, 2022

Personalized Information Retrieval for Touristic Attractions in Augmented Reality.
Proceedings of the WSDM '22: The Fifteenth ACM International Conference on Web Search and Data Mining, Virtual Event / Tempe, AZ, USA, February 21, 2022

Affective State Prediction from Smartphone Touch and Sensor Data in the Wild.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
A Fluid Flow Data Set for Machine Learning and its Application to Neural Flow Map Interpolation.
IEEE Trans. Vis. Comput. Graph., 2021

MineTime Insight: Visualizing Meeting Habits to Promote Informed Scheduling Decisions.
IEEE Trans. Vis. Comput. Graph., 2021

Rendering with style: combining traditional and neural approaches for high-quality face rendering.
ACM Trans. Graph., 2021

Neural frame interpolation for rendered content.
ACM Trans. Graph., 2021

Deep Compositional Denoising for High-quality Monte Carlo Rendering.
Comput. Graph. Forum, 2021

Robust Image Denoising using Kernel Predicting Networks.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

Generic Image Restoration With Flow Based Priors.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

Adaptive Convolutions for Structure-Aware Style Transfer.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Microdosing: Knowledge Distillation for GAN Based Compression.
Proceedings of the 32nd British Machine Vision Conference 2021, 2021

2020
Fourier Opacity Optimization for Scalable Exploration.
IEEE Trans. Vis. Comput. Graph., 2020

Accelerated Monte Carlo Rendering of Finite-Time Lyapunov Exponents.
IEEE Trans. Vis. Comput. Graph., 2020

Data-driven extraction and composition of secondary dynamics in facial performance capture.
ACM Trans. Graph., 2020

Lagrangian neural style transfer for fluids.
ACM Trans. Graph., 2020

Blind Image Restoration with Flow Based Priors.
CoRR, 2020

Lossy Image Compression with Normalizing Flows.
CoRR, 2020

Shapley Value as Principled Metric for Structured Network Pruning.
CoRR, 2020

Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm.
Comput. Graph. Forum, 2020

Phase Space Projection of Dynamical Systems.
Comput. Graph. Forum, 2020

Glyph-Based Visualization of Affective States.
Proceedings of the 22nd Eurographics Conference on Visualization, 2020

Enriching Video Captions With Contextual Text.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

Simplifying the Process of Creating Augmented Outdoor Scenes.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

Controllable Caustic Animation Using Vector Fields.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

Image Reconstruction of Tablet Front Camera Recordings in Educational Settings.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

Attention-Driven Cropping for Very High Resolution Facial Landmark Detection.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Semantic Deep Face Models.
Proceedings of the 8th International Conference on 3D Vision, 2020

2019
Gradient-Based Attribution Methods.
Proceedings of the Explainable AI: Interpreting, 2019

Accurate markerless jaw tracking for facial performance capture.
ACM Trans. Graph., 2019

Neural Importance Sampling.
ACM Trans. Graph., 2019

Transport-based neural style transfer for smoke simulations.
ACM Trans. Graph., 2019

Data-Driven Physical Face Inversion.
CoRR, 2019

Explaining Deep Neural Networks with a Polynomial Time Algorithm for Shapley Values Approximation.
CoRR, 2019

Controlling Motion Blur in Synthetic Long Time Exposures.
Comput. Graph. Forum, 2019

Deep Fluids: A Generative Network for Parameterized Fluid Simulations.
Comput. Graph. Forum, 2019

Practical Person-Specific Eye Rigging.
Comput. Graph. Forum, 2019

Visualization of Clouds and Atmospheric Air Flows.
IEEE Computer Graphics and Applications, 2019

Generating Animations from Screenplays.
Proceedings of the Eighth Joint Conference on Lexical and Computational Semantics, 2019

StoryPrint: an interactive visualization of stories.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

Explaining Deep Neural Networks with a Polynomial Time Algorithm for Shapley Value Approximation.
Proceedings of the 36th International Conference on Machine Learning, 2019

JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.
Proceedings of the Interactive Storytelling, 2019

Affective State Prediction in a Mobile Setting using Wearable Biometric Sensors and Stylus.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

Learning-Based Sampling for Natural Image Matting.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Neural Sequential Phrase Grounding (SeqGROUND).
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Visualizing Nonlinear Narratives with Story Curves.
IEEE Trans. Vis. Comput. Graph., 2018

Disentangled Dynamic Representations from Unordered Data.
CoRR, 2018

Ten Years of Research on Intelligent Educational Games for Learning Spelling and Mathematics.
CoRR, 2018

LSTM stack-based Neural Multi-sequence Alignment TeCHnique (NeuMATCH).
CoRR, 2018

PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks.
Comput. Graph. Forum, 2018

Visualizing the Phase Space of Heterogeneous Inertial Particles in 2D Flows.
Comput. Graph. Forum, 2018

HairControl: A Tracking Solution for Directable Hair Simulation.
Comput. Graph. Forum, 2018

Semantic Segmentation for Line Drawing Vectorization Using Neural Networks.
Comput. Graph. Forum, 2018

Management of Cerebral Aneurysm Descriptors based on an Automatic Ostium Extraction.
IEEE Computer Graphics and Applications, 2018

Correlated Point Sampling for Geospatial Scalar Field Visualization.
Proceedings of the 23rd International Symposium on Vision, Modeling, and Visualization, 2018

CARDINAL: Computer Assisted Authoring of Movie Scripts.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Towards better understanding of gradient-based attribution methods for Deep Neural Networks.
Proceedings of the 6th International Conference on Learning Representations, 2018

A Network Architecture for Point Cloud Classification via Automatic Depth Images Generation.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

PhaseNet for Video Frame Interpolation.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

A Neural Multi-Sequence Alignment TeCHnique (NeuMATCH).
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Monocular RGB Hand Pose Inference From Unsupervised Refinable Nets.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2018

Deep Video Color Propagation.
Proceedings of the British Machine Vision Conference 2018, 2018

Computer-Assisted Authoring for Natural Language Story Scripts.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

InspireMe: Learning Sequence Models for Stories.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
A computational design tool for compliant mechanisms.
ACM Trans. Graph., 2017

Deep scattering: rendering atmospheric clouds with radiance-predicting neural networks.
ACM Trans. Graph., 2017

Generic objective vortices for flow visualization.
ACM Trans. Graph., 2017

Dynamic Bayesian Networks for Student Modeling.
IEEE Trans. Learn. Technol., 2017

Advanced tools and framework for historical film restoration.
J. Electronic Imaging, 2017

A unified view of gradient-based attribution methods for Deep Neural Networks.
CoRR, 2017

General Point Sampling with Adaptive Density and Correlations.
Comput. Graph. Forum, 2017

Practical Path Guiding for Efficient Light-Transport Simulation.
Comput. Graph. Forum, 2017

2017 Cover Image: <i>Mixing Bowl</i>.
Comput. Graph. Forum, 2017

Enriching Facial Blendshape Rigs with Physical Simulation.
Comput. Graph. Forum, 2017

Decoupled Opacity Optimization for Points, Lines and Surfaces.
Comput. Graph. Forum, 2017

Flow-Induced Inertial Steady Vector Field Topology.
Comput. Graph. Forum, 2017

DeepGarment : 3D Garment Shape Estimation from a Single Image.
Comput. Graph. Forum, 2017

A Virtual Try-On System for Prescription Eyeglasses.
IEEE Computer Graphics and Applications, 2017

Physicsforests: real-time fluid simulation using machine learning.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Computational narrative.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Designing cable-driven actuation networks for kinematic chains and trees.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Example-based brushes for coherent stylized renderings.
Proceedings of the 15th International Symposium on Non-Photorealistic Animation and Rendering, 2017

Improved Mobile Robot Programming Performance through Real-time Program Assessment.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Efficient Feature Embeddings for Student Classification with Variational Auto-encoders.
Proceedings of the 10th International Conference on Educational Data Mining, 2017

Human Shape from Silhouettes Using Generative HKS Descriptors and Cross-Modal Neural Networks.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

How to Refine 3D Hand Pose Estimation from Unlabelled Depth Data?
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
An anatomically-constrained local deformation model for monocular face capture.
ACM Trans. Graph., 2016

Model-based teeth reconstruction.
ACM Trans. Graph., 2016

Efficient rendering of heterogeneous polydisperse granular media.
ACM Trans. Graph., 2016

Adaptive polynomial rendering.
ACM Trans. Graph., 2016

Lightweight eye capture using a parametric model.
ACM Trans. Graph., 2016

Stenciling: Designing Structurally-Sound Surfaces with Decorative Patterns.
Comput. Graph. Forum, 2016

Programmable Animation Texturing using Motion Stamps.
Comput. Graph. Forum, 2016

Anaglyph Caustics with Motion Parallax.
Comput. Graph. Forum, 2016

Physically Based Video Editing.
Comput. Graph. Forum, 2016

Rectifeye: a vision-correcting system for virtual reality.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - VR Showcase, 2016

Precision: precomputing environment semantics for contact-rich character animation.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

CANVAS: computer-assisted narrative animation synthesis.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

An event-centric approach to authoring stories in crowds.
Proceedings of the 9th International Conference on Motion in Games, 2016

Motion based remote camera control with mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

When to stop?: towards universal instructional policies.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Stealth Assessment in ITS - A Study for Developmental Dyscalculia.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Real-time temporally coherent local HDR tone mapping.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

Evaluating Accessible Graphical Interfaces for Building Story Worlds.
Proceedings of the Interactive Storytelling, 2016

Temporally Coherent Clustering of Student Data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Phase-Based Modification Transfer for Video.
Proceedings of the Computer Vision - ECCV 2016, 2016

Label-Based Automatic Alignment of Video with Narrative Sentences.
Proceedings of the Computer Vision - ECCV 2016 Workshops, 2016

Shape from Selfies: Human Body Shape Estimation Using CCA Regression Forests.
Proceedings of the Computer Vision - ECCV 2016, 2016

A Benchmark Dataset and Evaluation Methodology for Video Object Segmentation.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

An Immersive Bidirectional System for Life-size 3D Communication.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Geometry representations with unsupervised feature learning.
Proceedings of the 2016 International Conference on Big Data and Smart Computing, 2016

HS-Nets: Estimating Human Body Shape from Silhouettes with Convolutional Neural Networks.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
Live Texturing of Augmented Reality Characters from Colored Drawings.
IEEE Trans. Vis. Comput. Graph., 2015

Automated Aesthetic Analysis of Photographic Images.
IEEE Trans. Vis. Comput. Graph., 2015

Perceptually based downscaling of images.
ACM Trans. Graph., 2015

Interactive design of 3D-printable robotic creatures.
ACM Trans. Graph., 2015

Microstructures to control elasticity in 3D printing.
ACM Trans. Graph., 2015

Multi-scale modeling and rendering of granular materials.
ACM Trans. Graph., 2015

Data-driven fluid simulations using regression forests.
ACM Trans. Graph., 2015

Detailed spatio-temporal reconstruction of eyelids.
ACM Trans. Graph., 2015

Example Based Repetitive Structure Synthesis.
Comput. Graph. Forum, 2015

Panoramic Video from Unstructured Camera Arrays.
Comput. Graph. Forum, 2015

Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings.
Comput. Graph. Forum, 2015

Dispersion-based Color Projection using Masked Prisms.
Comput. Graph. Forum, 2015

Art-directable Continuous Dynamic Range video.
Comput. Graph., 2015

Efficient direct rendering of deforming surfaces via shared subdivision trees.
Comput. Aided Des., 2015

Augmented creativity: bridging the real and virtual worlds to enhance creative play.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Computer-assisted authoring of interactive narratives.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Hierarchical planning and control for complex motor tasks.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Sketch abstractions for character posing.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Stereo from Shading.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

A computational model for perception of stereoscopic window violations.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Fin textures for real-time painterly aesthetics.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Online view sampling for estimating depth from light fields.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

Fully Connected Object Proposals for Video Segmentation.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

HeapCraft: Understanding and Improving Player Collaboration in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Statistical Analysis of Player Behavior in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

On the Performance Characteristics of Latent-Factor and Knowledge Tracing Models.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Unfolding the 8-bit era.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Towards an Accessible Interface for Story World Building.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

HeapCraft: Quantifying and Predicting Collaboration in Minecraft.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
VideoSnapping: interactive synchronization of multiple videos.
ACM Trans. Graph., 2014

Subspace clothing simulation using adaptive bases.
ACM Trans. Graph., 2014

Computational design of linkage-based characters.
ACM Trans. Graph., 2014

Designing inflatable structures.
ACM Trans. Graph., 2014

Facial performance enhancement using dynamic shape space analysis.
ACM Trans. Graph., 2014

High-quality capture of eyes.
ACM Trans. Graph., 2014

Temporally coherent local tone mapping of HDR video.
ACM Trans. Graph., 2014

Spatio-temporal geometry fusion for multiple hybrid cameras using moving least squares surfaces.
Comput. Graph. Forum, 2014

Optimizing stereo-to-multiview conversion for autostereoscopic displays.
Comput. Graph. Forum, 2014

A Parallel Architecture for IISPH Fluids.
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014

High-Speed Object Tracking Using an Asynchronous Temporal Contrast Sensor.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

ChaCra: An Interactive Design System for Rapid Character Crafting.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Extraction and Transfer of Facial Expression Wrinkles for Facial Performance Enhancement.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Hierarchical motion brushes for animation instancing.
Proceedings of the 12th International Symposium on Non-Photorealistic Animation and Rendering, 2014

Influence of animated reality mixing techniques on user experience.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Beyond Knowledge Tracing: Modeling Skill Topologies with Bayesian Networks.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Gaze correction witha single webcam.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014

Registration of multiple RGBD cameras via local rigid transformations.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014

ColorBrush: Animated diffusion for intuitive colorization simulating water painting.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Automatic jumping photos on smartphones.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

MasterCam FVV: Robust registration of multiview sports video to a static high-resolution master camera for free viewpoint video.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Transparent stereoscopic display and application.
Proceedings of the Stereoscopic Displays and Applications XXV, 2014

Vision-based calibration of parallax barrier displays.
Proceedings of the Stereoscopic Displays and Applications XXV, 2014

Different parameters - same prediction: An analysis of learning curves.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Alternating attention in continuous stereoscopic depth.
Proceedings of the ACM Symposium on Applied Perception, 2014

Perceptual evaluation of cardboarding in 3D content visualization.
Proceedings of the ACM Symposium on Applied Perception, 2014

Computational Education using Latent Structured Prediction.
Proceedings of the Seventeenth International Conference on Artificial Intelligence and Statistics, 2014

Memory Efficient Stereoscopy from Light Fields.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
Computational design of actuated deformable characters.
ACM Trans. Graph., 2013

Fabricating translucent materials using continuous pigment mixtures.
ACM Trans. Graph., 2013

Topology-driven vectorization of clean line drawings.
ACM Trans. Graph., 2013

Scene reconstruction from high spatio-angular resolution light fields.
ACM Trans. Graph., 2013

Augmenting physical avatars using projector-based illumination.
ACM Trans. Graph., 2013

Authoring and animating painterly characters.
ACM Trans. Graph., 2013

Distinguishing Texture Edges From Object Boundaries in Video.
IEEE Trans. Image Process., 2013

Evaluation and FPGA Implementation of Sparse Linear Solvers for Video Processing Applications.
IEEE Trans. Circuits Syst. Video Technol., 2013

Towards a living earth simulator
CoRR, 2013

Scalable Music: Automatic Music Retargeting and Synthesis.
Comput. Graph. Forum, 2013

DuctTake: Spatiotemporal Video Compositing.
Comput. Graph. Forum, 2013

Finite Element Image Warping.
Comput. Graph. Forum, 2013

Modelling and Optimizing Mathematics Learning in Children.
Int. J. Artif. Intell. Educ., 2013

Towards a Framework for Modelling Engagement Dynamics in Multiple Learning Domains.
Int. J. Artif. Intell. Educ., 2013

Differential blending for expressive sketch-based posing.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Efficient simulation of secondary motion in rig-space.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Computational sports broadcasting: Automated director assistance for live sports.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013

Creating the magic with information technology.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Cluster-Based Prediction of Mathematical Learning Patterns.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Image Domain Warping for Stereoscopic 3D Applications.
Proceedings of the Emerging Technologies for 3D Video: Creation, 2013

2012
Time-of-flight sensor and color camera calibration for multi-view acquisition.
Vis. Comput., 2012

Lagrangian vortex sheets for animating fluids.
ACM Trans. Graph., 2012

The magic lens: refractive steganography.
ACM Trans. Graph., 2012

Analysis and synthesis of point distributions based on pair correlation.
ACM Trans. Graph., 2012

Practical temporal consistency for image-based graphics applications.
ACM Trans. Graph., 2012

Gaze correction for home video conferencing.
ACM Trans. Graph., 2012

Rig-space physics.
ACM Trans. Graph., 2012

Deformable objects alive!
ACM Trans. Graph., 2012

Physical face cloning.
ACM Trans. Graph., 2012

Coupled 3D reconstruction of sparse facial hair and skin.
ACM Trans. Graph., 2012

Analysis and VLSI Implementation of EWA Rendering for Real-Time HD Video Applications.
IEEE Trans. Circuits Syst. Video Technol., 2012

Adaptive surface splatting for facial rendering.
Comput. Animat. Virtual Worlds, 2012

Computational Design of Rubber Balloons.
Comput. Graph. Forum, 2012

Multi-Layered Automultiscopic Displays.
Comput. Graph. Forum, 2012

Smart Scribbles for Sketch Segmentation.
Comput. Graph. Forum, 2012

Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry.
Comput. Graph. Forum, 2012

Iterative Image Warping.
Comput. Graph. Forum, 2012

Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images.
Comput. Graph. Forum, 2012

Efficient rasterization for edge-based 3d object tracking on mobile devices.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

Efficient Simulation of Example-Based Materials.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Modelling and Optimizing the Process of Learning Mathematics.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Improved Reconstruction of Deforming Surfaces by Cancelling Ambient Occlusion.
Proceedings of the Computer Vision - ECCV 2012, 2012

Towards next generation 3D teleconferencing systems.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

Interactive video segmentation supported by multiple modalities, with an application to depth maps.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

Fast and Stable Color Balancing for Images and Augmented Reality.
Proceedings of the 2012 Second International Conference on 3D Imaging, 2012

Sensor Fusion for Depth Estimation, including TOF and Thermal Sensors.
Proceedings of the 2012 Second International Conference on 3D Imaging, 2012

2011
Two-scale particle simulation.
ACM Trans. Graph., 2011

OverCoat: an implicit canvas for 3D painting.
ACM Trans. Graph., 2011

OSCAM - optimized stereoscopic camera control for interactive 3D.
ACM Trans. Graph., 2011

Example-based elastic materials.
ACM Trans. Graph., 2011

Multi-perspective stereoscopy from light fields.
ACM Trans. Graph., 2011

Computational stereo camera system with programmable control loop.
ACM Trans. Graph., 2011

High-quality passive facial performance capture using anchor frames.
ACM Trans. Graph., 2011

Mixed-order compositing for 3D paintings.
ACM Trans. Graph., 2011

An FPGA-based processing pipeline for high-definition stereo video.
EURASIP J. Image Video Process., 2011

SPH Based Shallow Water Simulation.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

FreeCam: A Hybrid Camera System for Interactive Free-Viewpoint Video.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

StereoBrush: Interactive 2D to 3D Conversion UsingDiscontinuous Warps.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

3D Modeling with a Symmetric Sketch.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

Temporal noise control for sketchy animation.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Light factorization for mixed-frequency shadows in augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Extending SVC by Content-adaptive Spatial Scalability.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

Disparity-Aware Stereo 3D Production Tools.
Proceedings of the Conference for Visual Media Production, 2011

Perceptually-based compensation of light pollution in display systems.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Modeling Engagement Dynamics in Spelling Learning.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

Space-Time Body Pose Estimation in Uncontrolled Environments.
Proceedings of the International Conference on 3D Imaging, 2011

2010
Physics-inspired topology changes for thin fluid features.
ACM Trans. Graph., 2010

A multiscale approach to mesh-based surface tension flows.
ACM Trans. Graph., 2010

Programmable motion effects.
ACM Trans. Graph., 2010

Computational highlight holography.
ACM Trans. Graph., 2010

Scalable fluid simulation using anisotropic turbulence particles.
ACM Trans. Graph., 2010

Spectral sampling of manifolds.
ACM Trans. Graph., 2010

Unified simulation of elastic rods, shells, and solids.
ACM Trans. Graph., 2010

Stereoscopic 3D copy & paste.
ACM Trans. Graph., 2010

Nonlinear disparity mapping for stereoscopic 3D.
ACM Trans. Graph., 2010

Design and fabrication of materials with desired deformation behavior.
ACM Trans. Graph., 2010

High-quality single-shot capture of facial geometry.
ACM Trans. Graph., 2010

Subsurface scattering using splat-based diffusion in point-based rendering.
Sci. China Inf. Sci., 2010

BetweenIT: An Interactive Tool for Tight Inbetweening.
Comput. Graph. Forum, 2010

Motion Blur for EWA Surface Splatting.
Comput. Graph. Forum, 2010

Articulated Billboards for Video-based Rendering.
Comput. Graph. Forum, 2010

Poisson-Based Inference for Perturbation Models in Adaptive Spelling Training.
Int. J. Artif. Intell. Educ., 2010

Visibility Transition Planning for Dynamic Camera Control.
Proceedings of the Motion in Games - Third International Conference, 2010

Non-linear warping and warp coding for content-adaptive prediction in advanced video coding applications.
Proceedings of the International Conference on Image Processing, 2010

2009
Deforming meshes that split and merge.
ACM Trans. Graph., 2009

Synthetic turbulence using artificial boundary layers.
ACM Trans. Graph., 2009

A system for retargeting of streaming video.
ACM Trans. Graph., 2009

Enrichment textures for detailed cutting of shells.
ACM Trans. Graph., 2009

Capture and modeling of non-linear heterogeneous soft tissue.
ACM Trans. Graph., 2009

Improving alpha matte with depth information.
IEICE Electron. Express, 2009

Splitting meshless deforming objects with explicit surface tracking.
Graph. Model., 2009

Flexible simulation of deformable models using discontinuous Galerkin FEM.
Graph. Model., 2009

Interactive Geometric Simulation of 4D Cities.
Comput. Graph. Forum, 2009

Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression.
Comput. Graph. Forum, 2009

Implicit Contact Handling for Deformable Objects.
Comput. Graph. Forum, 2009

Light control and 3D video: building blocks for telepresence of the future.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Shape-Preserving Animation of Deformable Objects.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

Point based graphics: state of the art and recent advances.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A Phoneme-Based Student Model for Adaptive Spelling Training.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
Wavelet turbulence for fluid simulation.
ACM Trans. Graph., 2008

Lighting and Occlusion in a Wave-Based Framework.
Comput. Graph. Forum, 2008

Polyhedral Finite Elements Using Harmonic Basis Functions.
Comput. Graph. Forum, 2008

Dynamic Sampling and Rendering of Algebraic Point Set Surfaces.
Comput. Graph. Forum, 2008

Robust and Efficient Wave Simulations on Deforming Meshes.
Comput. Graph. Forum, 2008

Tight and efficient surface bounds in meshless animation.
Comput. Graph., 2008

Fast Adaptive Shape Matching Deformations.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Pose-Space Animation and Transfer of Facial Details.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

A transform, lighting and setup ASIC for surface splatting.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2008), 2008

The ETH game programming laboratory: a capstone for computer science and visual computing.
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008

A Hardware Processing Unit for Point Sets.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

2007
A Framework for Holographic Scene Representation and Image Synthesis.
IEEE Trans. Vis. Comput. Graph., 2007

Low-Cost Telepresence for Collaborative Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2007

A hardware architecture for surface splatting.
ACM Trans. Graph., 2007

Practical motion capture in everyday surroundings.
ACM Trans. Graph., 2007

Algebraic point set surfaces.
ACM Trans. Graph., 2007

Multi-scale capture of facial geometry and motion.
ACM Trans. Graph., 2007

Point-sampled 3D video of real-world scenes.
Signal Process. Image Commun., 2007

WinSGL: synchronizing displays in parallel graphics using cost-effective software genlocking.
Parallel Comput., 2007

A Bidirectional Light Field - Hologram Transform.
Comput. Graph. Forum, 2007

A Finite Element Method on Convex Polyhedra.
Comput. Graph. Forum, 2007

3D Video Billboard Clouds.
Comput. Graph. Forum, 2007

Texturing Internal Surfaces from a Few Cross Sections.
Comput. Graph. Forum, 2007

Soft Articulated Characters with Fast Contact Handling.
Comput. Graph. Forum, 2007

Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces.
Comput. Graph. Forum, 2007

Adaptive Space Deformations Based on Rigid Cells.
Comput. Graph. Forum, 2007

A multimedia framework for effective language training.
Comput. Graph., 2007

Balanced Hierarchies for Collision Detection between Fracturing Objects.
Proceedings of the IEEE Virtual Reality Conference, 2007

mCube - Towards a Versatile Gesture Input Device for Ubiquitous Computing Environments.
Proceedings of the Ubiquitous Computing Systems, 4th International Symposium, 2007

Efficient Bounds for Point-Based Animations.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Real-time simulations of bubbles and foam within a shallow water framework.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Adaptive deformations with fast tight bounds.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Real-time BreakingWaves for Shallow Water Simulations.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

A Framework for 3D Spatial Gesture Design and Modeling Using a Wearable Input Device.
Proceedings of the 11th IEEE International Symposium on Wearable Computers (ISWC 2007), 2007

Interactive Haptic Rendering of High-Resolution Deformable Objects.
Proceedings of the Virtual Reality, 2007

Transparent Rendering of Tool Contact with Compliant Environments.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

Accelerated Proximity Queries for Haptic Rendering of Deformable Models.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

07171 Abstracts Collection -- Visual Computing -- Convergence of Computer Graphics and Computer Vision.
Proceedings of the Visual Computing - Convergence of Computer Graphics and Computer Vision, 2007

07171 Summary -- Visual Computing -- Convergence of Computer Graphics and Computer Vision.
Proceedings of the Visual Computing - Convergence of Computer Graphics and Computer Vision, 2007

2006
Interactive 3D video editing.
Vis. Comput., 2006

Analysis of human faces using a measurement-based skin reflectance model.
ACM Trans. Graph., 2006

Point-based multiscale surface representation.
ACM Trans. Graph., 2006

blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 2: Kommunikation, Systemleistung und Anwendungen.
Inform. Spektrum, 2006

blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 1: Konzept, Hardware und Videoverarbeitung.
Inform. Spektrum, 2006

Getting to the Point...?
IEEE Computer Graphics and Applications, 2006

Hybrid Cutting of Deformable Solids.
Proceedings of the IEEE Virtual Reality Conference, 2006

Interactive environment-aware display bubbles.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Versatile Virtual Materials Using Implicit Connectivity.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

GPU-Based Ray-Casting of Quadratic Surfaces.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

Fast simulation of detailed layered deformable objects in contact.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Processing and editing of faces using a measurement-based skin reflectance model.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

PriMo: coupled prisms for intuitive surface modeling.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

Fast arbitrary splitting of deforming objects.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Fast simulation of deformable models in contact using dynamic deformation textures.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

WinSGL: Software Genlocking for Cost-Effective Display Synchronization under Microsoft Windows.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2005
Scalable 3D video of dynamic scenes.
Vis. Comput., 2005

Level-of-detail for cognitive real-time characters.
Vis. Comput., 2005

Rendering Deformable Surface Reflectance Fields.
IEEE Trans. Vis. Comput. Graph., 2005

Data Streaming in Telepresence Environments.
IEEE Trans. Vis. Comput. Graph., 2005

Meshless animation of fracturing solids.
ACM Trans. Graph., 2005

Meshless deformations based on shape matching.
ACM Trans. Graph., 2005

Baseband signal processing of digital video broadcasting direct-conversion zero-IF tuners.
IEEE Trans. Consumer Electron., 2005

Efficient Animation of Point-Sampled Thin Shells.
Comput. Graph. Forum, 2005

Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces.
Comput. Graph. Forum, 2005

Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control.
Comput. Graph. Forum, 2005

Efficient Raytracing of Deforming Point-Sampled Surfaces.
Comput. Graph. Forum, 2005

Multimedia integration into the blue-c API.
Comput. Graph., 2005

Volume rendering of smoke propagation CFD data.
Proceedings of the 16th IEEE Visualization Conference, 2005

Conversion of Point-Sampled Models to Textured Meshes.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

A Practical Structured Light Acquisition System for Point-Based Geometry and Texture.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

A Unified Lagrangian Approach to Solid-Fluid Animation.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

Example-Based 3D Scan Completion.
Proceedings of the Third Eurographics Symposium on Geometry Processing, 2005

Particle-based fluid-fluid interaction.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

A Hybrid Cutting Approach for Hysteroscopy Simulation.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2005

Combining body sensors and visual sensors for motion training.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Interaction of fluids with deformable solids.
Comput. Animat. Virtual Worlds, 2004

A state machine for real-time cutting of tetrahedral meshes.
Graph. Model., 2004

Point-Based Computer Graphics.
IEEE Computer Graphics and Applications, 2004

3D video fragments: dynamic point samples for real-time free-viewpoint video.
Comput. Graph., 2004

Detection of Collisions and Self-collisions Using Image-space Techniques.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence.
Proceedings of the Proceedings VRCAI 2004, 2004

Colorplate: Real-Time Streaming of Point-Based 3D Video.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Real-Time Streaming of Point-Based 3D Video.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Contact Handling for Deformable Point-Based Objects.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Consistent penetration depth estimation for deformable collision response.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Visualizing abstract information using motion properties of data-driven infoticles.
Proceedings of the Visualization and Data Analysis 2004, 2004

Post-processing of Scanned 3D Surface Data.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

Progressive Compression of Point-Sampled Models.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

Interactive 3D Painting on Point-Sampled Objects.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Robust Watermarking of Point-Sampled Geometry.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Point-based computer graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Point based animation of elastic, plastic and melting objects.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

CSG Tree Rendering for Point-Sampled Objects.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

TUISTER: a tangible UI for hierarchical structures.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Unconstrained free-viewpoint video coding.
Proceedings of the 2004 International Conference on Image Processing, 2004

Interactive Virtual Materials.
Proceedings of the Graphics Interface 2004 Conference, 2004

A Versatile and Robust Model for Geometrically Complex Deformable Solids.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Generic Path Planning for Real-Time Applications.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Physically-Based Simulation of Objects Represented by Surface Meshes.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Point Samples for Efficient 3D Processing and Content Creation.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
Shape modeling with point-sampled geometry.
ACM Trans. Graph., 2003

blue-c: a spatially immersive display and 3D video portal for telepresence.
ACM Trans. Graph., 2003

3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video.
Comput. Graph. Forum, 2003

Multi-scale Feature Extraction on Point-sampled Surfaces.
Comput. Graph. Forum, 2003

Hierarchical and Heterogenous Reactive Agents for Real-Time Applications.
Comput. Graph. Forum, 2003

Interactive multimedia streams in distributed applications.
Comput. Graph., 2003

Efficient 3D Content Creation using Point Sampled Geometry.
Proceedings of the 1st International Conference on Vision, Video, and Graphics, 2003

Optimized Spatial Hashing for Collision Detection of Deformable Objects.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Real-Time Volumetric Intersections of Deforming Objects.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Signed Distance Transform Using Graphics Hardware.
Proceedings of the 14th IEEE Visualization Conference, 2003

Accelerated Force Computation for Physics-Based Information Visualization.
Proceedings of the 5th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2003

Particle-based fluid simulation for interactive applications.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Point-Based Computer Graphics.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

The blue-c Distributed Scene Graph.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Blue-c: A Spatially Immersive Display and 3D Video Portal.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
EWA Splatting.
IEEE Trans. Vis. Comput. Graph., 2002

Pointshop 3D: an interactive system for point-based surface editing.
ACM Trans. Graph., 2002

Spatialized audio rendering for immersive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Efficient Simplification of Point-Sampled Surfaces.
Proceedings of the 13th IEEE Visualization Conference, 2002

A framework for facial surgery simulation.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

3D Video Recorder.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

The Light Field Oracle.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

2001
Multiresolution Methods for Nonmanifold Models.
IEEE Trans. Vis. Comput. Graph., 2001

Raytracing Triangular Bézier Patches.
Comput. Graph. Forum, 2001

Are Points the Better Graphics Primitives?
Comput. Graph. Forum, 2001

EWA Volume Splatting.
Proceedings of the 12th IEEE Visualization Conference, 2001

Multiresolution Feature Extraction from Unstructured Meshes.
Proceedings of the 12th IEEE Visualization Conference, 2001

Visualization of directed associations in e-commerce transaction data.
Proceedings of the 3rd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2001

Surface splatting.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Spectral processing of point-sampled geometry.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Processing and Rendering of Point Sampled Geometry.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

2000
Construction of multiresolution triangular B-spline surfaces using hexagonal filters.
Vis. Comput., 2000

H-BLOB: a hierarchical visual clustering method using implicit surfaces.
Proceedings of the 11th IEEE Visualization Conference, 2000

Fairing of non-manifolds for visualization.
Proceedings of the 11th IEEE Visualization Conference, 2000

Surfels: surface elements as rendering primitives.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Triangular Bézier Clippin.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Interactive Simulation of Surgical Cuts.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

The blue-C (poster session): integrating real humans into a networked immersive environment.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

1999
Compression methods for visualization.
Future Gener. Comput. Syst., 1999

Interactive Cuts through 3-Dimensional Soft Tissue.
Comput. Graph. Forum, 1999

Facial surgery - today and tomorrow.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
A Bernstein-Bézier Based Approach to Soft Tissue Simulation.
Comput. Graph. Forum, 1998

Emotion Editing using Finite Elements.
Comput. Graph. Forum, 1998

Progressive tetrahedralizations.
Proceedings of the 9th IEEE Visualization Conference, 1998

IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java.
Proceedings of the 1998 IEEE Symposium on Information Visualization (InfoVis '98), 1998

Multiresolution Triangular B-Spline Surfaces.
Proceedings of the Computer Graphics International Conference, 1998

1997
Compression Domain Volume Rendering for Distributed Environments.
Comput. Graph. Forum, 1997

Two methods for wavelet-based volume rendering.
Comput. Graph., 1997

Multiresolution compression and reconstruction.
Proceedings of the 8th IEEE Visualization Conference, 1997

A Framework for Physically-Based Information Visualization.
Proceedings of the Visualization in Scientific Computing '97, 1997

Visualizing Information on a Sphere.
Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97), 1997

Wiener Splines.
Proceedings of the Dagstuhl '97, 1997

1996
An approach to computer-supported cartooning.
Vis. Comput., 1996

Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures.
IEEE Trans. Vis. Comput. Graph., 1996

Simulating Facial Surgery Using Finite Element Models.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Visualization of Multidimensional Shape and Texture Features in Laser Range Data Using Complex-Valued Gabor Wavelets.
IEEE Trans. Vis. Comput. Graph., 1995

Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps.
Comput. Graph. Forum, 1995

A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials.
Comput. Graph., 1995

Fast Multiresolution Surface Meshing.
Proceedings of the 6th IEEE Visualization Conference, 1995

1994
Research issues in data modeling for scientific visualization.
IEEE Computer Graphics and Applications, 1994

Multiscale Image Texture Analysis in Wavelet Spaces.
Proceedings of the Proceedings 1994 International Conference on Image Processing, 1994

Integrated Volume Rendering and Data Analysis in Wavelet Spaces.
Proceedings of the Scientific Visualization, 1994

Visual computing - the integration of computer graphics, visual perception and imaging.
Computer graphics: systems and applications, Springer, ISBN: 978-3-540-57222-0, 1994

1993
Visualization of multidimensional image data sets using a neural network.
Vis. Comput., 1993

1992
Image analysis for advertisement purposes: A computational model of visual perception.
Comput. Graph., 1992

1991
The analysis of visibility - Environmental interactions between computer graphics, physics, and physiology.
Comput. Graph., 1991

Integrating Simulation and Visualization for Environmental Analysis.
Proceedings of the Informatik für den Umweltschutz / Computer Science for Environmental Protection, 1991

Neural network image analysis for environmental protection.
Proceedings of the Visualisierung von Umweltdaten, 1991

Multispektralklassifikation von Fernerkundungsdaten mittels Neuronaler Netze.
Proceedings of the Mustererkennung 1991, 1991

1990
Effiziente Visualisierungstechniken für den Umweltschutz.
Proceedings of the Visualisierung von Umweltdaten, Rostock, 20. November 1990, Proceedings, 1990

Ein integriertes Visualisierungs- und Simulationssystem für den Umweltbereich.
Proceedings of the Informatik für den Umweltschutz, 1990

1989
Sichtbarkeit von Freileitungen - erster Einsatz der graphischen Datenverarbeitung und Bildanalyse.
PhD thesis, 1989


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