Erik Nelson

According to our database1, Erik Nelson authored at least 13 papers between 2006 and 2018.

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Bibliography

2018
Environment model adaptation for mobile robot exploration.
Auton. Robots, 2018

2017
Interaction of Automation Visibility and Information Quality in Flight Deck Information Automation.
IEEE Trans. Hum. Mach. Syst., 2017

AtomMap: A probabilistic amorphous 3D map representation for robotics and surface reconstruction.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

2015
Information-theoretic occupancy grid compression for high-speed information-based exploration.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

Distributed real-time cooperative localization and mapping using an uncertainty-aware expectation maximization approach.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

2014
An Experimental Study of Robust Distributed Multi-robot Data Association from Arbitrary Poses.
Proceedings of the Experimental Robotics, 2014

Multi-robot pose graph localization and data association from unknown initial relative poses via expectation maximization.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

2011
A 45 nm SOI Embedded DRAM Macro for the POWER™ Processor 32 MByte On-Chip L3 Cache.
IEEE J. Solid State Circuits, 2011

2010
A 45nm SOI embedded DRAM macro for POWER7TM 32MB on-chip L3 cache.
Proceedings of the IEEE International Solid-State Circuits Conference, 2010

Managing speed in inclement conditions using an in-vehicle interface.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

2009
A 1 MB Cache Subsystem Prototype With 1.8 ns Embedded DRAMs in 45 nm SOI CMOS.
IEEE J. Solid State Circuits, 2009

2008
An on-chip dual supply charge pump system for 45nm PD SOI eDRAM.
Proceedings of the ESSCIRC 2008, 2008

2006
That cloud game: dreaming (and doing) innovative game design.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006


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