Huei-Tse Hou

Orcid: 0000-0003-1783-8830

According to our database1, Huei-Tse Hou authored at least 124 papers between 1999 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2025
A multi-dimensional scaffolding-based virtual reality educational board game design framework for service skills training.
Educ. Inf. Technol., June, 2025

Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding.
Univers. Access Inf. Soc., March, 2025

A generative AI educational game framework with multi-scaffolding supports workplace competency development.
Comput. Educ., 2025

2024
Analysis of learning effectiveness and behavioral patterns of cognitive scaffolding and collaborative problem-solving processes in a historical educational game.
Educ. Inf. Technol., July, 2024

The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety.
Interact. Learn. Environ., February, 2024

Design of Creative Thinking Skills Training Activity Using Board Game with Mobile Technology.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

Parent-Child Interaction in Game-Based Learning.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

An Educational Simulation Game Integrated with Generative AI as Conversational Contextual Scaffolding for Business English: A Preliminary Analysis of Learning Achievement, Self-Efficacy and Cognitive Load.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

A Preliminary Study of Augmented Reality Educational Board Game Integrated with Sequence-based Cognitive Scaffolding for Learning Occupational Characteristics and Evolution.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

Design a Hierarchy Contextual Clue Scaffolding Oriented Educational Board Game with Mobile Technology for Understanding Basic Health Care Knowledge.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

A Preliminary Evaluation of a Hotel English Virtual Reality Educational Game with a Scenario-Based Audio Feedback Mechanism.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

Design and Preliminary Evaluation of a Simulated Interview Educational Game Combined with Dynamic Situation Path Mechanisms.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

Design and Evaluation of the Framework of ChatGPT-Based Situational Non-Player Character Scaffolding for Educational Games.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

Online Educational Game for Interior Design with Design Thinking Process and Multidimensional Scaffolding.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

An Online MMORPG Card Game Based on Multi-Dimensional Scaffolding to Develop Reading Comprehension and Contextual Problem-Solving Skills.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

2023
Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability.
Interact. Learn. Environ., October, 2023

Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning.
Educ. Inf. Technol., October, 2023

Designing cognitive-based game mechanisms for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning behavioral patterns.
Interact. Learn. Environ., July, 2023

Learning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding.
Inf., 2023

Development and flow evaluation of a distance educational board game incorporating contextual learning mechanisms for children's dental protection.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

An online educational game integrating authentic space and simulated interactive mechanism for communication skills learning.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Design of a Virtual Reality Educational Game for the Development of Hospitality Service Application Capabilities Integrating Role-Playing Mechanism.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Design and evaluation of a simulation business management educational card game combined with dynamic feedback from mobile technology.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Design of an Employment Ethics Educational Mobile Game Combined with Realistic Situations.
Proceedings of the 15th International Congress on Advanced Applied Informatics Winter, 2023

Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual Scaffolding.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Development of a Music Educational Board Game with Mobile Device: Learning Musical Theory and Emotional perception through Gameplay.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

A Preliminary Evaluation of Using Realistic Virtual Space in Designing Gamification Training Activities for Museum Interpreters.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

2022
The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning: an analysis of learners' performance and their cognitive process in discussion.
Interact. Learn. Environ., 2022

Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness.
Comput. Hum. Behav., 2022

Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners' learning achievement, flow and technology acceptance.
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022

Design of an Online Educational Board Game for Membrane Technology Learning.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

The Development and Preliminary Evaluation of a Mobile Game for Pattern Recognition Learning.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

2021
The Development and Evaluation of an Online Educational Game Integrated with Real Person-NPC mechanism for History Learning.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

2020
Designing an Escape Room Educational Game for Cardiopulmonary Resuscitation Training: The Evaluation of Learning Achievement and Flow State.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners' Flow Experience, Learning Anxiety, and Performance- A Preliminary Study.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

Development and Evaluation of a Computer Supported Collaborative Learning Tool for Teaching Activities Using Educational Board Games.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

2019
Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multi-dimensional Scaffolding for Elementary School Social Studies Course.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

Magic Cube: Development of a Mobile Educational Game for Training Learners' Spatial Reasoning Ability.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

Designing and evaluating a mobile educational game "Void Broken 2.0" for history instruction.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

2018
The Design and Evaluation of a Gamification Teaching Activity Using Board Game and QR Code for Organic Chemical Structure and Functional Groups Learning.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
Exploring Learners' Sequential Behavioral Patterns, Flow Experience, and Learning Performance in an Anti-Phishing Educational Game.
J. Educ. Technol. Soc., 2017

Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

The Development and Preliminary Evaluation of a Street View-based Educational Game - "Guarding Ka-lah-a©".
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Designing a 3D Educational Game Integrated with Situated Learning and Multiple Scaffolding for Organic Chemistry Learning.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

2016
Exploring the interactive patterns of concept map-based online discussion: a sequential analysis of users' operations, cognitive processing, and knowledge construction.
Interact. Learn. Environ., 2016

Exploring young children's performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: a case study.
Interact. Learn. Environ., 2016

Exploring the effects of employing Google Docs in collaborative concept mapping on achievement, concept representation, and attitudes.
Interact. Learn. Environ., 2016

Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning.
Interact. Learn. Environ., 2016

Exploring cognitive processing and behavioural patterns in a seamless online learning integrated discussion environment: a progressive sequential analysis.
Int. J. Web Based Communities, 2016

Visual behavior, flow and achievement in game-based learning.
Comput. Educ., 2016

Development and evaluation of a web map mind tool environment with the theory of spatial thinking and project-based learning strategy.
Br. J. Educ. Technol., 2016

2015
A Study of Users' Reactions to a Mixed Online Discussion Model: A Lag Sequential Analysis Approach.
Int. J. Hum. Comput. Interact., 2015

Exploring Elementary-School Students' Engagement Patterns in a Game-Based Learning Environment.
J. Educ. Technol. Soc., 2015

Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places.
J. Educ. Technol. Soc., 2015

Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration.
Comput. Hum. Behav., 2015

Jingnan Campaign© - Using Game-Based Assessment with the Mechanism of Strategy Games for History Teaching: System Development and Learning Evaluation.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

Valence Bond©-Integrating Scientific Visualization Mechanism in a Tower Defense Game for Chemical Bond Concept Learning in High School.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

Analyzing Students' Cognitive Processing Patterns of a Socioscientific Issue Learning Activity with Online Discussion - A Preliminary Result of Lag Sequential Analysis.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

A Preliminary Creative Process Exploration of Learners' Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

The Game-based Learning Activity Integrating Board Game and Mobile Online Searching Tasks for History Learning.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

2014
Exploring students' emotional responses and participation in an online peer assessment activity: a case study.
Interact. Learn. Environ., 2014

Exploring college students' cognitive processing patterns during a collaborative problem-solving teaching activity integrating Facebook discussion and simulation tools.
Internet High. Educ., 2014

A Blended Mobile Learning Environment for Museum Learning.
J. Educ. Technol. Soc., 2014

Evaluating multiple aspects of a digital educational problem-solving-based adventure game.
Comput. Hum. Behav., 2014

The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction.
Comput. Educ., 2014

Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum.
Comput. Educ., 2014

Development and Preliminary Evaluation of a Knowledge Management-based Online Teacher Community Platform for Science Fair Instruction: A Cluster Analysis.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

The Development and Evaluation of an Educational Game- Shimmer© with Computer Visualization for Optics Learning.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Code Book©- The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Exploring Learners' Cognitive Processing Behavioral Patterns of a Collaborative Creativity Project Using Facebook to Support the Online Discussion.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
A Review of Intervention Studies On Technology-assisted Instruction From 2005-2010.
J. Educ. Technol. Soc., 2013

Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course.
Comput. Educ., 2013

Analyzing the behavioral differences between students of different genders, prior knowledge and learning performance with an educational MMORPG: A longitudinal case study in an elementary school.
Br. J. Educ. Technol., 2013

Applying Skype in English as a Foreign Language Instruction: Effect on Students' Speaking Errors.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

The development of a role-playing game for history instruction and the evaluation of flow state and learning performance.
Proceedings of the 21st International Conference on Computers in Education, 2013

The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners' Flow, Acceptance, and Sense of Directions.
Proceedings of the 21st International Conference on Computers in Education, 2013

2012
Analyzing the Learning Process of an Online Role-Playing Discussion Activity.
J. Educ. Technol. Soc., 2012

Visual attention for solving multiple-choice science problem: An eye-tracking analysis.
Comput. Educ., 2012

Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG).
Comput. Educ., 2012

Analyzing the latent emotional transfer pattern (LETP) of a learning community in an online peer-assessment activity.
Br. J. Educ. Technol., 2012

Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012

Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Exploring the effect of incorporating Facebook with project based learning activity on learners' creativity - A preliminary investigation.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Exploring Learners' Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Evaluation of pre-service teachers' technology acceptance of a mobile social networking App for teachers' professional development.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study.
Comput. Educ., 2011

A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis.
Comput. Educ., 2011

Applying time series analysis to forecast learners' participation patterns in blog instructional activities: a preliminary study.
Br. J. Educ. Technol., 2011

A longitudinal analysis of the behavioural patterns in teachers using blogs for knowledge interactions.
Br. J. Educ. Technol., 2011

Designing a web-based drill game to improve learners' resources classification abilities: A case study.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook - An Example of Art Course of Adult and Continuing Education.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Save the forests: A pilot study of a role-playing game for environmental education.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Investigating 3rd Graders' Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners' Knowledge of Computer Hardware.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers' e-Learning Capacity.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis.
J. Comput. Assist. Learn., 2010

Designing an electronic guidebook for learning engagement in a museum of history.
Comput. Hum. Behav., 2010

What kinds of knowledge do teachers share on blogs? A quantitative content analysis of teachers' knowledge sharing on blogs.
Br. J. Educ. Technol., 2010

Applying lag sequential analysis to detect visual behavioural patterns of online learning activities.
Br. J. Educ. Technol., 2010

Applying a Three-Dimensional Computer Game to Facilitate Learners' Using a Compass to Solve Orientation Problems: A Case Study.
Proceedings of the 18th International Conference on Computers in Education, 2010

Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
Using blogs as a professional development tool for teachers: analysis of interaction behavioral patterns.
Interact. Learn. Environ., 2009

2008
Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern.
J. Educ. Technol. Soc., 2008

2007
An Analysis of Peer Assessment Online Discussions within a Course that uses Project-based Learning.
Interact. Learn. Environ., 2007

Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction.
J. Educ. Technol. Soc., 2006

2005
The design and application of a web-based self- and peer-assessment system.
Comput. Educ., 2005

1999
Boundary-based corner detection using eigenvalues of covariance matrices.
Pattern Recognit. Lett., 1999


  Loading...