John Bowers

Affiliations:
  • Newcastle University, Culture Lab, Newcastle upon Tyne, UK
  • Goldsmiths University of London, Interaction Research Studio, UK
  • Royal Institute of Technology, NADA, Stockholm, Sweden
  • University of East Anglia, School of Music, Norwich, UK
  • University of Nottingham, School of Computer Science, UK
  • University of Manchester, Department of Psychology, UK


According to our database1, John Bowers authored at least 77 papers between 1988 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
The 10, 000 Instruments Workshop - (Im)practical Research for Critical Speculation.
Proceedings of the 22nd International Conference on New Interfaces for Musical Expression, 2022

2020
Ambulation: Exploring Listening Technologies for an Extended Sound Walking Practice.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

Magical Realist Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Useless, not Worthless: Absurd Making as Critical Practice.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2018
All the Noises: Hijacking Listening Machines for Performative Research.
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018

illuminations : Exploring Community Engagement with Intangible Heritage Through Multiple Making.
Proceedings of the 3rd Digital Heritage International Congress, 2018

Building A Better Bumphone: Designing Around Prison Phone Use.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Unfoldings: Multiple Explorations of Sound and Space.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

One Knob To Rule Them All: Reductionist Interfaces for Expansionist Research.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

The Datacatcher: Batch Deployment and Documentation of 130 Location-Aware, Mobile Devices That Put Sociopolitically-Relevant Big Data in People's Hands: Polyphonic Interpretation at Scale.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative Context.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Fields: an exploration into the use of mobile devices as a medium for sound diffusion.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Exploring Gesture Sonification to Support Reflective Craft Practice.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Data-Things: Digital Fabrication Situated within Participatory Data Translation Activities.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Making Magic: Designing for Open Interactions in Museum Settings.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

'Ambient walk': a mobile application for mindful walking with sonification of biophysical data.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
<i>"Which brew are you going to choose?"</i>: an interactive '<i>tea-decider-er</i>' in a teahouse shop window.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Reappropriating Museum Collections: Performing Geology Specimens and Meterology Data as New Instruments for Musical Expression.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Hybrid Resonant Assemblages: Rethinking Instruments, Touch and Performance in New Interfaces for Musical Expression.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

A pool of dreams: facebook, politics and the emergence of a social movement.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Volvelles, domes and wristbands: embedding digital fabrication within a visitor's trajectory of engagement.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Musical meshworks: from networked performance to cultures of exchange.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

HCI: human-computer improvisation.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Crafting interactive systems: learning from digital art practice.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Annotated portfolios.
Interactions, 2012

The logic of annotated portfolios: communicating the value of 'research through design'.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
The photostroller: supporting diverse care home residents in engaging with the world.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
The prayer companion: openness and specificity, materiality and spirituality.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Age and experience: ludic engagement in a residential care setting.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Bridging, Patching and Keeping the Work Flowing: Defect Resolution in Distributed Software Development.
Comput. Support. Cooperative Work., 2009

Anatomy of a failure: how we knew when our design went wrong, and what we learned from it.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Threshold devices: looking out from the home.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Aesthetics, digital technology and collaboration.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Electronic Furniture for the Curious Home: Assessing Ludic Designs in the Field.
Int. J. Hum. Comput. Interact., 2007

From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings.
Proceedings of the Disappearing Computer, 2007

Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Creating Ad Hoc Instruments with Pin&Play&Perform.
Proceedings of the New Interfaces for Musical Expression, 2006

The history tablecloth: illuminating domestic activity.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Hybrid design creates innovative museum experiences.
Commun. ACM, 2005

Not Hyper, Not Meta, Not Cyber but Infra-Instruments.
Proceedings of the New Interfaces for Musical Expression, 2005

2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

Assembling the senses: towards the design of cooperative interfaces for visually impaired users.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Designing Mixed Media Artefacts for Public Settings.
Proceedings of the Cooperative Systems Design, 2004

The drift table: designing for ludic engagement.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Assembling History: Achieving Coherent Experiences with Diverse Technologies.
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003

2001
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

On finding things out: Situating organisational knowledge in CSCW.
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001

Collaboratively improvising magic: An approach to managing participation in an on-line drama.
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001

Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Machinery in the new factories: interaction and technology in a bank's telephone call centre.
Proceedings of the CSCW 2000, 2000

Simple interfaces to complex sound in improvised music.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Human factors in requirements engineering: A survey of human sciences literature relevant to the improvement of dependable systems development processes.
Interact. Comput., 1999

Creating a Live Broadcast from a Virtual Environment.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Informing collaborative information visualisation through an ethnography of ambulance control.
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999

Broadcasting on-line social interaction as inhabited television.
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999

1998
Ethnographically informed system design: the development and evaluation of an Internet-based electronic banking application.
Proceedings of the Sixth European Conference on Information Systems, 1998

The Lightwork performance: algorithmically mediated interaction for virtual environments.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Embodiments, Avatars, Clones and Agents for Multi-User, Multi-Sensory Virtual Worlds.
Multim. Syst., 1997

Aether: An Awareness Engine for CSCW.
Proceedings of the Fifth European Conference on Computer Supported Cooperative Work, 1997

The Interactional Affordances of Technology: An Ethnography of Human-Computer Interaction in an Ambulance Control Centre.
Proceedings of the People and Computers XII, Proceedings of HCI '97, 1997

1996
Building virtual cities: applying urban planning principles to the design of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

PERE: Evaluation and Improvement of Dependable Processes.
Proceedings of the 15th International Conference on Computer Safety, 1996

Getting Others to get it Right: an Ethnography of Design Work in the Fashion Industry.
Proceedings of the CSCW '96, 1996

Practically Accomplishing Immersion: Cooperation in and for Virtual Environments.
Proceedings of the CSCW '96, 1996

Talk and Embodiment in Collaborative Virtual Environments.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Making It Work: A Field Study of a "CSCW Network.
Inf. Soc., 1995

Networked Virtual Reality and Cooperative Work.
Presence Teleoperators Virtual Environ., 1995

Workflow From Within and Without: Technology and Cooperative Work on the Print Industry Shopfloor.
Proceedings of the Fourth European Conference on Computer Supported Cooperative Work, 1995

User Embodiment in Collaborative Virtual Environments.
Proceedings of the Human Factors in Computing Systems, 1995

1994
Supporting Cooperative Work in Virtual Environments.
Comput. J., 1994

Talking through design: requirements and resistance in cooperative prototyping.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Exploding the interface: experiences of a CSCW network.
Proceedings of the Human-Computer Interaction, 1993

1989
Modelling Group Communication Structures: Analysing four European projects.
Proceedings of the First European Conference on Computer Supported Cooperative Work, 1989

1988
Local and Global Structuring of Computer Mediated Communication: Developing Linguistic Perspectives on CSCW in Cosmos.
Proceedings of the CSCW '88, 1988


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