Melissa S. Gresalfi

According to our database1, Melissa S. Gresalfi authored at least 22 papers between 2006 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Beyond inclusion: the imperative of criticality in CS education research.
Comput. Sci. Educ., 2020

Street Mathematics and School Mathematics in a Video Game.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Engaging in a New Practice: What Are Students Doing When They Are "Doing" Debugging?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Debugging for Art's Sake: Beginning Programmers' Debugging Activity in an Expressive Coding Context.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Developing Relationships, Changing Participation: Computational Identity.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Theorizing and Measuring Collective Productive Disciplinary Engagement.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Playful Mathematics Learning: Beyond Early Childhood and Sugar-Coating.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Room for Everyone? Identification Processes in Crafting and Math.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Teaching with Videogames: How Experience Impacts Classroom Integration.
Technol. Knowl. Learn., 2017

2014
Disrupting Learning: Changing Local Practice for Good.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Becoming More Mathematical: New Directions for Describing and Designing for Positive Dispositions Toward Mathematics.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2012
Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context.
Comput. Educ., 2012

Engaging Middle School-Aged Students in Classroom Science and Mathematics: Implications for Design and Research.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

From Tacit Knowing to Explicit Explanation: Mining Student Designs for Evidence of Systems Thinking.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Consequential Feedback as a Means of Supporting Student Engagement and Understanding.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2010
Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum.
Int. J. Gaming Comput. Mediat. Simulations, 2010

Transformative play: games as 21<sup>st</sup> century curriculum.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Talking with your mouth full: the role of a mediating tool in shaping collective positioning.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
Designing for dispositions.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Conceptual play spaces and the quest atlantis project.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2006
Heterogeneous reasoning in learning to model.
J. Exp. Theor. Artif. Intell., 2006


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