Jian J. Zhang

According to our database1, Jian J. Zhang authored at least 178 papers between 1998 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2019
Action snapshot with single pose and viewpoint.
The Visual Computer, 2019

Graph matching using conformal module.
EURASIP J. Image and Video Processing, 2019

Efficient and realistic character animation through analytical physics-based skin deformation.
Graphical Models, 2019

Implementing railway vehicle dynamics simulation in general-purpose multibody simulation software packages.
Advances in Engineering Software, 2019

2018
Semantic framework for interactive animation generation and its application in virtual shadow play performance.
Virtual Reality, 2018

A game prototype for understanding the safety issues of a lifeboat launch.
Virtual Reality, 2018

Automatic Generation of Dynamic Skin Deformation for Animated Characters.
Symmetry, 2018

Semantic modeling of indoor scenes with support inference from a single photograph.
Journal of Visualization and Computer Animation, 2018

Visual saliency-based bas-relief generation with symmetry composition rule.
Journal of Visualization and Computer Animation, 2018

Energy-based dissolution simulation using SPH sampling.
Journal of Visualization and Computer Animation, 2018

A VR-based the emergency rescue training system of railway accident.
Entertainment Computing, 2018

Realistic texture synthesis for point-based fruitage phenotype.
Comp. in Bio. and Med., 2018

2017
Hand gesture-based interactive puppetry system to assist storytelling for children.
The Visual Computer, 2017

Consistent as-similar-as-possible non-isometric surface registration.
The Visual Computer, 2017

A unified particle system framework for multi-phase, multi-material visual simulations.
ACM Trans. Graph., 2017

Texture organisation and mapping on Citrus sinensis point cloud.
Multimedia Tools Appl., 2017

A human motion feature based on semi-supervised learning of GMM.
Multimedia Syst., 2017

Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking.
Journal of Visualization and Computer Animation, 2017

Essential techniques for laparoscopic surgery simulation.
Journal of Visualization and Computer Animation, 2017

Simulating collective transport of virtual ants.
Journal of Visualization and Computer Animation, 2017

Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation.
Int. J. Hum.-Comput. Stud., 2017

Sparse signal recovery by accelerated lq (0 (DOI)
Int. J. Comput. Math., 2017

A fast propagation scheme for approximate geodesic paths.
Graphical Models, 2017

Posing 3D Models from Drawings.
Computers in Entertainment, 2017

Fast and Memory-Efficient Voronoi Diagram Construction on Triangle Meshes.
Comput. Graph. Forum, 2017

Rib-reinforced Shell Structure.
Comput. Graph. Forum, 2017

Characteristics of Pro-c Analogies and Blends between Research Publications.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Virtual Reality Surgery Simulation: A Survey on Patient Specific Solution.
Proceedings of the Next Generation Computer Animation Techniques, 2017

A VR-Based Crane Training System for Railway Accident Rescues.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Clothes Size Prediction from Dressed-Human Silhouettes.
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring.
IEEE Trans. Vis. Comput. Graph., 2016

Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation.
ACM Trans. Graph., 2016

Adaptive multi-view feature selection for human motion retrieval.
Signal Processing, 2016

Energized soft tissue dissection in surgery simulation.
Journal of Visualization and Computer Animation, 2016

Real-time facial expression transfer with single video camera.
Journal of Visualization and Computer Animation, 2016

A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters.
J. Comput. Sci. Technol., 2016

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm.
J. Computational Design and Engineering, 2016

Computer animation data management: Review of evolution phases and emerging issues.
Int J. Information Management, 2016

3D Body Shapes Estimation from Dressed-Human Silhouettes.
Comput. Graph. Forum, 2016

Gaze-mouse coordinated movements and dependency with coordination demands in tracing.
Behaviour & IT, 2016

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Game Prototype for Understanding Safety Issues of Life Boat Launching Process.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Semantic framework for interactive animation generation.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Efficient storyboarding in 3D game engines.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2016

A 3D human motion refinement method based on sparse motion bases selection.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Adaptive motion synthesis for virtual characters: a survey.
The Visual Computer, 2015

Fast multiple-fluid simulation using Helmholtz free energy.
ACM Trans. Graph., 2015

Blue noise sampling using an SPH-based method.
ACM Trans. Graph., 2015

Mining Spatial-Temporal Patterns and Structural Sparsity for Human Motion Data Denoising.
IEEE Trans. Cybernetics, 2015

Sparse motion bases selection for human motion denoising.
Signal Processing, 2015

Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Journal of Visualization and Computer Animation, 2015

Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
Journal of Visualization and Computer Animation, 2015

Eigenspace-based surface completeness.
J. Electronic Imaging, 2015

Stretch-Minimizing Volumetric Parameterization.
J. Comput. Sci. Technol., 2015

Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval.
Neurocomputing, 2015

GPU based real-time simulation of massive falling leaves.
Computational Visual Media, 2015

An Efficient Feathering System with Collision Control.
Comput. Graph. Forum, 2015

Dehydration of core/shell fruits.
Computers & Graphics, 2015

Dynamic skin deformation using finite difference solutions for character animation.
Computers & Graphics, 2015

Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Virtual reality based laparoscopic surgery simulation.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling.
Proceedings of the 19th International Conference on Information Visualisation, 2015

A Particle-based Dissolution Model using Chemical Collision Energy.
Proceedings of the GRAPP 2015, 2015

Recent Developments in Skin Deformation for Character Animation.
Proceedings of the GRAPP 2015, 2015

An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

2014
Real-time motion data annotation via action string.
Journal of Visualization and Computer Animation, 2014

Foldover-free shape deformation for biomedicine.
Journal of Biomedical Informatics, 2014

Exploiting temporal stability and low-rank structure for motion capture data refinement.
Inf. Sci., 2014

Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games?
Int. J. Serious Games, 2014

Locomotion Skills for Insects with Sample-based Controller.
Comput. Graph. Forum, 2014

A novel locomotion synthesis and optimisation framework for insects.
Computers & Graphics, 2014

Towards Dr Inventor: A Tool for Promoting Scientific Creativity.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

2013
Automatic cage construction for retargeted muscle fitting.
The Visual Computer, 2013

Motion Adaptation With Motor Invariant Theory.
IEEE Trans. Cybernetics, 2013

Mean value coordinates-based caricature and expression synthesis.
Signal, Image and Video Processing, 2013

A semantic feature for human motion retrieval.
Journal of Visualization and Computer Animation, 2013

Theoretical design of vascular imaging based on hall effect.
Int. J. Imaging Systems and Technology, 2013

Shape modeling for animated characters using ordinary differential equations.
Computers & Graphics, 2013

The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Surface Modeling Using Partial Differential Equations: A Survey.
Proceedings of the 17th International Conference on Information Visualisation, 2013

A Unified Framework for 3D Hand Tracking.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013

Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Character Modeling using Physically based Deformable Curves.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

A Survey of Haptics in Serious Gaming.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Biologically-Inspired Motion Pattern Design of Multi-legged Creatures.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2013

Energy-Based Dissolution Simulation.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

A Survey of 2D and 3D Shape Descriptors.
Proceedings of the 10th International Conference Computer Graphics, 2013

2012
Topology preserved shape deformation.
The Visual Computer, 2012

Controllable C1 continuous blending of time-dependent parametric surfaces.
The Visual Computer, 2012

A framework for digital sunken relief generation based on 3D geometric models.
The Visual Computer, 2012

Editorial.
The Visual Computer, 2012

An RBF-Based Reparameterization Method for Constrained Texture Mapping.
IEEE Trans. Vis. Comput. Graph., 2012

Computer Assisted Relief Generation - A Survey.
Comput. Graph. Forum, 2012

Region-based Skin Color Detection.
Proceedings of the VISAPP 2012, 2012

A biologically inspired latent space for gait parameterization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

An Analytical Approach to Dynamic Skin Deformation of Character Animation.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Apply GPCA to Motion Segmentation.
Proceedings of the Intelligent Video Event Analysis and Understanding, 2011

A fast hybrid computation model for rectum deformation.
The Visual Computer, 2011

Motion-Sensitive Anchor Identification of Least-Squares Meshes from Examples.
IEEE Trans. Vis. Comput. Graph., 2011

Sketch-Based Skeleton-Driven 2D Animation and Motion Capture.
Trans. Edutainment, 2011

Apply GPCA to Motion Segmentation.
JILSA, 2011

Tensor-Based Feature Representation with Application to Multimodal Face Recognition.
IJPRAI, 2011

Solid modelling based on sixth order partial differential equations.
Computer-Aided Design, 2011

Relief stylization from 3D models using featured lines.
Proceedings of the Spring Conference on Computer Graphics, 2011

Emotion-Driven Interactive Digital Storytelling.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

A Unified Approach to Geometric Modeling of Curves and Surfaces.
Proceedings of the GRAPP 2011, 2011

Trigonometric Curve-based Human Modeling.
Proceedings of the GRAPP 2011, 2011

2010
Shape manipulation using physically based wire deformations.
Journal of Visualization and Computer Animation, 2010

Automatic muscle generation for physically-based facial animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Manipulation of Parametric Surfaces through a Simple Deformation Algorithm.
Proceedings of the GRAPP 2010, 2010

Sweeping based Controllable Surface Blending.
Proceedings of the GRAPP 2010, 2010

2009
Modelling deformations in car crash animation.
The Visual Computer, 2009

Fast simulation of skin sliding.
Journal of Visualization and Computer Animation, 2009

Real time automatic skeleton and motion estimation for character animation.
Journal of Visualization and Computer Animation, 2009

Automatic rigging for animation characters with 3D silhouette.
Journal of Visualization and Computer Animation, 2009

Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation.
Int. J. Image Graphics, 2009

Hyper-twist.
Digital Creativity, 2009

Fast Vehicle Crash Modelling for Games.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Adaptive Physics-Inspired Facial Animation.
Proceedings of the Motion in Games, Second International Workshop, 2009

Surface modeling with boundary constraints and partial differential equations.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Modelling Rod-Like Flexible Biological Tissues for Medical Training.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

X-ray-Based Craniofacial Visualization and Surgery Simulation.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009

2008
Dynamic skin deformation with characteristic curves.
Journal of Visualization and Computer Animation, 2008

Automatic Estimation of Skeletal Motion from Optical Motion Capture Data.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
Physically-based deformations: copy and paste.
The Visual Computer, 2007

Bar-net driven skinning for character animation.
Journal of Visualization and Computer Animation, 2007

Cosserat-beam-based dynamic response modelling.
Journal of Visualization and Computer Animation, 2007

Animating the Human Muscle Structure.
Computing in Science and Engineering, 2007

Boundary Constrained Swept Surfaces for Modelling and Animation.
Comput. Graph. Forum, 2007

Production Friendly Character Skinning.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
Automatic muscle generation for character skin deformation.
Journal of Visualization and Computer Animation, 2006

Curve skeleton skinning for human and creature characters.
Journal of Visualization and Computer Animation, 2006

Deformation of Dynamic Surfaces.
Proceedings of the Computational Science, 2006

Manipulation of Elastically Deformable Surfaces through Maya Plug-in.
Proceedings of the 2006 International Conference on Geometric Modeling and Imaging, 2006

Effects of Different Order PDEs on Blending Surfaces.
Proceedings of the Third International Conference on Computer Graphics, 2006

Stretch It - Realistic Smooth Skinning.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
Smooth spline surface generation over meshes of irregular topology.
The Visual Computer, 2005

Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Motion Data Correction and Extrapolation Using Physical Constraints.
Proceedings of the 9th International Conference on Information Visualisation, 2005

C2 Continuous Spline Surfaces over Catmull-Clark Meshes.
Proceedings of the Computational Science and Its Applications, 2005

An Efficient Approach for Surface Creation.
Proceedings of the Computational Science and Its Applications, 2005

Realistic Skeleton Driven Skin Deformation.
Proceedings of the Computational Science and Its Applications, 2005

Modelling and Animating Hand Wrinkles.
Proceedings of the Computational Science, 2005

Surface blending with curvature continuity.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

Fast mesh-free deformations.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

Solid Blends of High Order Continuity.
Proceedings of the 2005 International Conference on Computer Graphics, 2005

2004
Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters.
The Visual Computer, 2004

Shape and texture preserved non-photorealistic rendering.
Journal of Visualization and Computer Animation, 2004

Mesh-free deformations.
Journal of Visualization and Computer Animation, 2004

PDE Surface Generation with Combined Closed and Non-Closed Form Solutions.
J. Comput. Sci. Technol., 2004

Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations.
International Journal of Shape Modeling, 2004

Analytical C2 smooth blending surfaces.
Future Generation Comp. Syst., 2004

Fast Surface Modelling Using a 6th Order PDE.
Comput. Graph. Forum, 2004

PDE blending surfaces with C2 continuity.
Computers & Graphics, 2004

Force Mapping.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Blending Solids with Approximate Analytical Solution to PDE.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Fourth Order PDE Blends.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Control of Motion in Character Animation.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Fast Simulation of Deformable Objects.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Self quotient image for face recognition.
Proceedings of the 2004 International Conference on Image Processing, 2004

2003
Fast generation of 3-D deformable moving surfaces.
IEEE Trans. Systems, Man, and Cybernetics, Part B, 2003

Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations.
Computing, 2003

Angular interpolation of bi-parameter curves.
Computer-Aided Design, 2003

Isophote interpolation.
Computer-Aided Design, 2003

Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE.
Proceedings of the 2003 International Conference on Geometric Modeling and Graphics, 2003

An Efficient modelling and simulation of soft tissue deformation using mass-spring systems.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003

2002
PDE based surface representation - vase design.
Computers & Graphics, 2002

Texture Mapping on Irregular Topology Surface.
Proceedings of the International Conference on Information Visualisation, 2002

Generating Bipedal Animation Using Dynamic Implementation.
Proceedings of the International Conference on Information Visualisation, 2002

Interactive Deformation of Irregular Surface Models.
Proceedings of the Computational Science - ICCS 2002, 2002

Rapid Generation of C2 Continuous Blending Surfaces.
Proceedings of the Computational Science - ICCS 2002, 2002

2001
Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Finite Difference Surface Representation Considering Effect of Boundary Curvature.
Proceedings of the International Conference on Information Visualisation, 2001

1998
Least distorted bump mapping onto surface patches.
Computers & Graphics, 1998


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