Jian J. Zhang

Orcid: 0000-0002-7069-5771

Affiliations:
  • Bournemouth University, Poole, UK


According to our database1, Jian J. Zhang authored at least 260 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
A mixed reality framework for microsurgery simulation with visual-tactile perception.
Vis. Comput., August, 2023

Facial expression recognition based on strong attention mechanism and residual network.
Multim. Tools Appl., April, 2023

Foreword to AniNex workshop 2022.
Comput. Graph., April, 2023

Anisotropic screen space rendering for particle-based fluid simulation.
Comput. Graph., February, 2023

Domain Adaptation Problem in Sketch Based Image Retrieval.
ACM Trans. Multim. Comput. Commun. Appl., 2023

PDE-based surface reconstruction in automotive styling design.
Multim. Tools Appl., 2023

Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization.
Comput. Animat. Virtual Worlds, 2023

Struct2Hair: A hair shape descriptor for hairstyle modeling.
Comput. Animat. Virtual Worlds, 2023

Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling.
Comput. Animat. Virtual Worlds, 2023

Point cloud synthesis with stochastic differential equations.
Comput. Animat. Virtual Worlds, 2023

State-of-the-art improvements and applications of position based dynamics.
Comput. Animat. Virtual Worlds, 2023

MRMSim: A Framework for Mixed Reality based Microsurgery Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

A Review of Point Sets Parameterization Methods for Curve Fitting.
Proceedings of the 27th International Conference Information Visualisation, 2023

Knowledge-Grounded Dialogue Generation for Medical Conversations: A Survey.
Proceedings of the 27th International Conference Information Visualisation, 2023

2022
DiffusionPointLabel: Annotated Point Cloud Generation with Diffusion Model.
Comput. Graph. Forum, October, 2022

A Distributed Bonding Interfacial Loss Characterizing Method of Composite Crystal Based on Optical Low-Coherence Domain Reflectometry.
IEEE Trans. Instrum. Meas., 2022

Face image-sketch synthesis via generative adversarial fusion.
Neural Networks, 2022

PDE patch-based surface reconstruction from point clouds.
J. Comput. Sci., 2022

Interactive PDE patch-based surface modeling from vertex-frames.
Eng. Comput., 2022

SIG-Former: monocular surgical instruction generation with transformers.
Int. J. Comput. Assist. Radiol. Surg., 2022

A Review of 3D Point Clouds Parameterization Methods.
Proceedings of the Computational Science - ICCS 2022, 2022

2021
Real-time surface manipulation with C<sup>1</sup> continuity through simple and efficient physics-based deformations.
Vis. Comput., 2021

Fast Accurate and Automatic Brushstroke Extraction.
ACM Trans. Multim. Comput. Commun. Appl., 2021

Efficient Creation of 3D Organic Models from Sketches and ODE-Based Deformations.
Trans. Comput. Sci., 2021

Voronoi diagram and Monte-Carlo simulation based finite element optimization for cost-effective 3D printing.
J. Comput. Sci., 2021

Bas-relief modelling from enriched detail and geometry with deep normal transfer.
Neurocomputing, 2021

SD-Net: joint surgical gesture recognition and skill assessment.
Int. J. Comput. Assist. Radiol. Surg., 2021

TsFPS: An Accurate and Flexible 6DoF Tracking System with Fiducial Platonic Solids.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

Surgical Instruction Generation with Transformers.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021

Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law.
Proceedings of the 25th International Conference Information Visualisation, 2021

Shape Reconstruction from Point Clouds Using Closed Form Solution of a Fourth-Order Partial Differential Equation.
Proceedings of the Computational Science - ICCS 2021, 2021

Semantic Similarity Metric Learning for Sketch-Based 3D Shape Retrieval.
Proceedings of the Computational Science - ICCS 2021, 2021

Composite Generalized Elliptic Curve-Based Surface Reconstruction.
Proceedings of the Computational Science - ICCS 2021, 2021

State-of-the-Art in 3D Face Reconstruction from a Single RGB Image.
Proceedings of the Computational Science - ICCS 2021, 2021

2020
Photographic style transfer.
Vis. Comput., 2020

De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal.
IEEE Trans. Medical Imaging, 2020

Single Color Sketch-Based Image Retrieval in HSV Color Space.
Trans. Comput. Sci., 2020

Integral-Based Material Point Method and Peridynamics Model for Animating Elastoplastic Material.
Trans. Comput. Sci., 2020

Fully Automatic Facial Deformation Transfer.
Symmetry, 2020

Efficient C2 Continuous Surface Creation Technique Based on Ordinary Differential Equation.
Symmetry, 2020

Shallow2Deep: Indoor scene modeling by single image understanding.
Pattern Recognit., 2020

Fast character modeling with sketch-based PDE surfaces.
Multim. Tools Appl., 2020

Editorial.
Comput. Animat. Virtual Worlds, 2020

Sketch-based modeling with a differentiable renderer.
Comput. Animat. Virtual Worlds, 2020

Densely connected GCN model for motion prediction.
Comput. Animat. Virtual Worlds, 2020

Reconstruction of Curve Networks from Unorganized Spatial Points.
J. Univers. Comput. Sci., 2020

Generating High-quality Superpixels in Textured Images.
Comput. Graph. Forum, 2020

Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction.
Comput. Graph. Forum, 2020

PCA-Based Robust Motion Data Recovery.
IEEE Access, 2020

Skeleton-bridged Point Completion: From Global Inference to Local Adjustment.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Symmetric Dilated Convolution for Surgical Gesture Recognition.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020

Minimizing Material Consumption of 3D Printing with Stress-Guided Optimization.
Proceedings of the Computational Science - ICCS 2020, 2020

Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes From a Single Image.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Autocomplete Element Fields.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Action snapshot with single pose and viewpoint.
Vis. Comput., 2019

Efficient convolutional hierarchical autoencoder for human motion prediction.
Vis. Comput., 2019

Huber- L<sub>1</sub>-based non-isometric surface registration.
Vis. Comput., 2019

High Relief from Brush Painting.
IEEE Trans. Vis. Comput. Graph., 2019

Harvesting Visual Objects from Internet Images via Deep-Learning-Based Objectness Assessment.
ACM Trans. Multim. Comput. Commun. Appl., 2019

Graph matching using conformal module.
EURASIP J. Image Video Process., 2019

Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019

Implementing railway vehicle dynamics simulation in general-purpose multibody simulation software packages.
Adv. Eng. Softw., 2019

Modelling and Simulation of Lily flowers using PDE Surfaces.
Proceedings of the 13th International Conference on Software, 2019

Fine-Grained Color Sketch-Based Image Retrieval.
Proceedings of the Advances in Computer Graphics, 2019

Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling.
Proceedings of the Advances in Computer Graphics, 2019

ODE-Driven Sketch-Based Organic Modelling.
Proceedings of the Advances in Computer Graphics, 2019

Single-image Mesh Reconstruction and Pose Estimation via Generative Normal Map.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019

2018
Semantic framework for interactive animation generation and its application in virtual shadow play performance.
Virtual Real., 2018

A game prototype for understanding the safety issues of a lifeboat launch.
Virtual Real., 2018

A self-adaptive segmentation method for a point cloud.
Vis. Comput., 2018

Automatic Generation of Dynamic Skin Deformation for Animated Characters.
Symmetry, 2018

Motion Capture Data Completion via Truncated Nuclear Norm Regularization.
IEEE Signal Process. Lett., 2018

Semantic modeling of indoor scenes with support inference from a single photograph.
Comput. Animat. Virtual Worlds, 2018

Visual saliency-based bas-relief generation with symmetry composition rule.
Comput. Animat. Virtual Worlds, 2018

Energy-based dissolution simulation using SPH sampling.
Comput. Animat. Virtual Worlds, 2018

A VR-based the emergency rescue training system of railway accident.
Entertain. Comput., 2018

Context-Aware Mixed Reality: A Framework for Ubiquitous Interaction.
CoRR, 2018

SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality.
Comput. Methods Programs Biomed., 2018

Realistic texture synthesis for point-based fruitage phenotype.
Comput. Biol. Medicine, 2018

Brushing element fields.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

Development of laparoscopic cholecystectomy simulator based on unity game engine.
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 2018

Fast photographic style transfer based on convolutional neural networks.
Proceedings of Computer Graphics International 2018, 2018

2017
Hand gesture-based interactive puppetry system to assist storytelling for children.
Vis. Comput., 2017

Consistent as-similar-as-possible non-isometric surface registration.
Vis. Comput., 2017

A unified particle system framework for multi-phase, multi-material visual simulations.
ACM Trans. Graph., 2017

Texture organisation and mapping on Citrus sinensis point cloud.
Multim. Tools Appl., 2017

A human motion feature based on semi-supervised learning of GMM.
Multim. Syst., 2017

Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking.
Comput. Animat. Virtual Worlds, 2017

Essential techniques for laparoscopic surgery simulation.
Comput. Animat. Virtual Worlds, 2017

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices.
Comput. Animat. Virtual Worlds, 2017

Simulating collective transport of virtual ants.
Comput. Animat. Virtual Worlds, 2017

High-efficiency texture coding and synthesis on point-based pear surface.
J. Comput. Methods Sci. Eng., 2017

Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation.
Int. J. Hum. Comput. Stud., 2017

A fast framework construction and visualization method for particle-based fluid.
EURASIP J. Image Video Process., 2017

Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video.
Comput. Vis. Media, 2017

A fast propagation scheme for approximate geodesic paths.
Graph. Model., 2017

Augmented Reality for Depth Cues in Monocular Minimally Invasive Surgery.
CoRR, 2017

Posing 3D Models from Drawings.
Comput. Entertain., 2017

Fast and Memory-Efficient Voronoi Diagram Construction on Triangle Meshes.
Comput. Graph. Forum, 2017

Rib-reinforced Shell Structure.
Comput. Graph. Forum, 2017

Realtime Dynamic 3D Facial Reconstruction for Monocular Video In-the-Wild.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

Characteristics of Pro-c Analogies and Blends between Research Publications.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Gaze Modulated Disambiguation Technique for Gesture Control in 3D Virtual Objects Selection.
Proceedings of the 3rd IEEE International Conference on Cybernetics, 2017

Pose selection for animated scenes and a case study of bas-relief generation.
Proceedings of the Computer Graphics International Conference, 2017

Virtual Reality Surgery Simulation: A Survey on Patient Specific Solution.
Proceedings of the Next Generation Computer Animation Techniques, 2017

A VR-Based Crane Training System for Railway Accident Rescues.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Clothes Size Prediction from Dressed-Human Silhouettes.
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring.
IEEE Trans. Vis. Comput. Graph., 2016

Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation.
ACM Trans. Graph., 2016

Adaptive multi-view feature selection for human motion retrieval.
Signal Process., 2016

Energized soft tissue dissection in surgery simulation.
Comput. Animat. Virtual Worlds, 2016

Real-time facial expression transfer with single video camera.
Comput. Animat. Virtual Worlds, 2016

A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters.
J. Comput. Sci. Technol., 2016

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm.
J. Comput. Des. Eng., 2016

Computer animation data management: Review of evolution phases and emerging issues.
Int. J. Inf. Manag., 2016

3D Body Shapes Estimation from Dressed-Human Silhouettes.
Comput. Graph. Forum, 2016

Gaze-mouse coordinated movements and dependency with coordination demands in tracing.
Behav. Inf. Technol., 2016

Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Game Prototype for Understanding Safety Issues of Life Boat Launching Process.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Semantic framework for interactive animation generation.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Efficient storyboarding in 3D game engines.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2016

A 3D human motion refinement method based on sparse motion bases selection.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Sign-Correlation Partition Based on Global Supervised Descent Method for Face Alignment.
Proceedings of the Computer Vision - ACCV 2016, 2016

2015
Robust object tracking with active context learning.
Vis. Comput., 2015

Adaptive motion synthesis for virtual characters: a survey.
Vis. Comput., 2015

Fast multiple-fluid simulation using Helmholtz free energy.
ACM Trans. Graph., 2015

Blue noise sampling using an SPH-based method.
ACM Trans. Graph., 2015

Mining Spatial-Temporal Patterns and Structural Sparsity for Human Motion Data Denoising.
IEEE Trans. Cybern., 2015

Sparse motion bases selection for human motion denoising.
Signal Process., 2015

Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Comput. Animat. Virtual Worlds, 2015

Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
Comput. Animat. Virtual Worlds, 2015

Eigenspace-based surface completeness.
J. Electronic Imaging, 2015

Stretch-Minimizing Volumetric Parameterization.
J. Comput. Sci. Technol., 2015

Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval.
Neurocomputing, 2015

GPU based real-time simulation of massive falling leaves.
Comput. Vis. Media, 2015

An Efficient Feathering System with Collision Control.
Comput. Graph. Forum, 2015

Dehydration of core/shell fruits.
Comput. Graph., 2015

Dynamic skin deformation using finite difference solutions for character animation.
Comput. Graph., 2015

Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Virtual reality based laparoscopic surgery simulation.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling.
Proceedings of the 19th International Conference on Information Visualisation, 2015

A Particle-based Dissolution Model using Chemical Collision Energy.
Proceedings of the GRAPP 2015, 2015

Recent Developments in Skin Deformation for Character Animation.
Proceedings of the GRAPP 2015, 2015

An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

2014
Blending using ODE swept surfaces with shape control and $$C^1$$ C 1 continuity.
Vis. Comput., 2014

Real-time motion data annotation via action string.
Comput. Animat. Virtual Worlds, 2014

Foldover-free shape deformation for biomedicine.
J. Biomed. Informatics, 2014

Exploiting temporal stability and low-rank structure for motion capture data refinement.
Inf. Sci., 2014

Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games?
Int. J. Serious Games, 2014

Locomotion Skills for Insects with Sample-based Controller.
Comput. Graph. Forum, 2014

A novel locomotion synthesis and optimisation framework for insects.
Comput. Graph., 2014

Automatic 3D Posing from 2D Hand-Drawn Sketches.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Towards Dr Inventor: A Tool for Promoting Scientific Creativity.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

2013
Automatic cage construction for retargeted muscle fitting.
Vis. Comput., 2013

Motion Adaptation With Motor Invariant Theory.
IEEE Trans. Cybern., 2013

Mean value coordinates-based caricature and expression synthesis.
Signal Image Video Process., 2013

A semantic feature for human motion retrieval.
Comput. Animat. Virtual Worlds, 2013

Theoretical design of vascular imaging based on hall effect.
Int. J. Imaging Syst. Technol., 2013

Shape modeling for animated characters using ordinary differential equations.
Comput. Graph., 2013

The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Surface Modeling Using Partial Differential Equations: A Survey.
Proceedings of the 17th International Conference on Information Visualisation, 2013

A Unified Framework for 3D Hand Tracking.
Proceedings of the Advances in Visual Computing - 9th International Symposium, 2013

Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Character Modeling using Physically based Deformable Curves.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

A Survey of Haptics in Serious Gaming.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Biologically-Inspired Motion Pattern Design of Multi-legged Creatures.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2013

Energy-Based Dissolution Simulation.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

A Survey of 2D and 3D Shape Descriptors.
Proceedings of the 10th International Conference Computer Graphics, 2013

2012
Topology preserved shape deformation.
Vis. Comput., 2012

Controllable C1 continuous blending of time-dependent parametric surfaces.
Vis. Comput., 2012

A framework for digital sunken relief generation based on 3D geometric models.
Vis. Comput., 2012

Editorial.
Vis. Comput., 2012

An RBF-Based Reparameterization Method for Constrained Texture Mapping.
IEEE Trans. Vis. Comput. Graph., 2012

Computer Assisted Relief Generation - A Survey.
Comput. Graph. Forum, 2012

Region-based Skin Color Detection.
Proceedings of the VISAPP 2012, 2012

A biologically inspired latent space for gait parameterization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

An Analytical Approach to Dynamic Skin Deformation of Character Animation.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Apply GPCA to Motion Segmentation.
Proceedings of the Intelligent Video Event Analysis and Understanding, 2011

A fast hybrid computation model for rectum deformation.
Vis. Comput., 2011

Motion-Sensitive Anchor Identification of Least-Squares Meshes from Examples.
IEEE Trans. Vis. Comput. Graph., 2011

Sketch-Based Skeleton-Driven 2D Animation and Motion Capture.
Trans. Edutainment, 2011

Apply GPCA to Motion Segmentation.
J. Intell. Learn. Syst. Appl., 2011

Tensor-Based Feature Representation with Application to Multimodal Face Recognition.
Int. J. Pattern Recognit. Artif. Intell., 2011

Solid modelling based on sixth order partial differential equations.
Comput. Aided Des., 2011

Relief stylization from 3D models using featured lines.
Proceedings of the Spring Conference on Computer Graphics, 2011

Emotion-Driven Interactive Digital Storytelling.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

A Unified Approach to Geometric Modeling of Curves and Surfaces.
Proceedings of the GRAPP 2011, 2011

Trigonometric Curve-based Human Modeling.
Proceedings of the GRAPP 2011, 2011

2010
Shape manipulation using physically based wire deformations.
Comput. Animat. Virtual Worlds, 2010

Automatic muscle generation for physically-based facial animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Manipulation of Parametric Surfaces through a Simple Deformation Algorithm.
Proceedings of the GRAPP 2010, 2010

Sweeping based Controllable Surface Blending.
Proceedings of the GRAPP 2010, 2010

2009
Modelling deformations in car crash animation.
Vis. Comput., 2009

Fast simulation of skin sliding.
Comput. Animat. Virtual Worlds, 2009

Real time automatic skeleton and motion estimation for character animation.
Comput. Animat. Virtual Worlds, 2009

Automatic rigging for animation characters with 3D silhouette.
Comput. Animat. Virtual Worlds, 2009

Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation.
Int. J. Image Graph., 2009

Hyper-twist.
Digit. Creativity, 2009

Fast Vehicle Crash Modelling for Games.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Adaptive Physics-Inspired Facial Animation.
Proceedings of the Motion in Games, Second International Workshop, 2009

Surface modeling with boundary constraints and partial differential equations.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Physics and example based skin deformations for character animation.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Modelling Rod-Like Flexible Biological Tissues for Medical Training.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

X-ray-Based Craniofacial Visualization and Surgery Simulation.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009

2008
Dynamic skin deformation with characteristic curves.
Comput. Animat. Virtual Worlds, 2008

Automatic Estimation of Skeletal Motion from Optical Motion Capture Data.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
Physically-based deformations: copy and paste.
Vis. Comput., 2007

Bar-net driven skinning for character animation.
Comput. Animat. Virtual Worlds, 2007

Cosserat-beam-based dynamic response modelling.
Comput. Animat. Virtual Worlds, 2007

Animating the Human Muscle Structure.
Comput. Sci. Eng., 2007

Boundary Constrained Swept Surfaces for Modelling and Animation.
Comput. Graph. Forum, 2007

Production Friendly Character Skinning.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

2006
Automatic muscle generation for character skin deformation.
Comput. Animat. Virtual Worlds, 2006

Curve skeleton skinning for human and creature characters.
Comput. Animat. Virtual Worlds, 2006

Deformation of Dynamic Surfaces.
Proceedings of the Computational Science, 2006

Manipulation of Elastically Deformable Surfaces through Maya Plug-in.
Proceedings of the 2006 International Conference on Geometric Modeling and Imaging, 2006

Effects of Different Order PDEs on Blending Surfaces.
Proceedings of the Third International Conference on Computer Graphics, 2006

Stretch It - Realistic Smooth Skinning.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
Smooth spline surface generation over meshes of irregular topology.
Vis. Comput., 2005

Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Motion Data Correction and Extrapolation Using Physical Constraints.
Proceedings of the 9th International Conference on Information Visualisation, 2005

C<sup>2</sup> Continuous Spline Surfaces over Catmull-Clark Meshes.
Proceedings of the Computational Science and Its Applications, 2005

An Efficient Approach for Surface Creation.
Proceedings of the Computational Science and Its Applications, 2005

Realistic Skeleton Driven Skin Deformation.
Proceedings of the Computational Science and Its Applications, 2005

Modelling and Animating Hand Wrinkles.
Proceedings of the Computational Science, 2005

Surface blending with curvature continuity.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

Fast mesh-free deformations.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

Solid Blends of High Order Continuity.
Proceedings of the 2005 International Conference on Computer Graphics, 2005

2004
Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters.
Vis. Comput., 2004

Shape and texture preserved non-photorealistic rendering.
Comput. Animat. Virtual Worlds, 2004

Mesh-free deformations.
Comput. Animat. Virtual Worlds, 2004

PDE Surface Generation with Combined Closed and Non-Closed Form Solutions.
J. Comput. Sci. Technol., 2004

Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations.
Int. J. Shape Model., 2004

Analytical C<sup>2</sup> smooth blending surfaces.
Future Gener. Comput. Syst., 2004

Fast Surface Modelling Using a 6th Order PDE.
Comput. Graph. Forum, 2004

PDE blending surfaces with C2 continuity.
Comput. Graph., 2004

Force Mapping.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Blending Solids with Approximate Analytical Solution to PDE.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Fourth Order PDE Blends.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Control of Motion in Character Animation.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Fast Simulation of Deformable Objects.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Self quotient image for face recognition.
Proceedings of the 2004 International Conference on Image Processing, 2004

2003
Fast generation of 3-D deformable moving surfaces.
IEEE Trans. Syst. Man Cybern. Part B, 2003

Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations.
Computing, 2003

Angular interpolation of bi-parameter curves.
Comput. Aided Des., 2003

Isophote interpolation.
Comput. Aided Des., 2003

Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE.
Proceedings of the 2003 International Conference on Geometric Modeling and Graphics, 2003

An Efficient modelling and simulation of soft tissue deformation using mass-spring systems.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003

2002
PDE based surface representation - vase design.
Comput. Graph., 2002

Texture Mapping on Irregular Topology Surface.
Proceedings of the International Conference on Information Visualisation, 2002

Generating Bipedal Animation Using Dynamic Implementation.
Proceedings of the International Conference on Information Visualisation, 2002

Interactive Deformation of Irregular Surface Models.
Proceedings of the Computational Science - ICCS 2002, 2002

Rapid Generation of C<sup>2</sup> Continuous Blending Surfaces.
Proceedings of the Computational Science - ICCS 2002, 2002

2001
Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Finite Difference Surface Representation Considering Effect of Boundary Curvature.
Proceedings of the International Conference on Information Visualisation, 2001

1998
Least distorted bump mapping onto surface patches.
Comput. Graph., 1998


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