Ma. Mercedes T. Rodrigo

Orcid: 0000-0001-7881-7756

Affiliations:
  • Ateneo de Manila University, Quezon City, Philippines


According to our database1, Ma. Mercedes T. Rodrigo authored at least 158 papers between 2007 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Gen AI in Computing Education: A Gap Analysis of Pedagogical Practices and Industry Expectations.
Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education V. 2, 2025

Project Caladrius: The Design of a Virtual Patient for Philippine Medical Education.
Proceedings of the Adaptive Instructional Systems, 2025

A Field Study on the Use of Gen AI to Support Computing Education.
Proceedings of the Augmented Cognition, 2025

Initial Evaluation of a GenAI-Based Virtual Patient for Philippine Medical Education.
Proceedings of the Artificial Intelligence in Education - 26th International Conference, 2025

2024
Populations Digitally Excluded from Education: Issues, Factors, Contributions and Actions for Policy, Practice and Research in a Post-Pandemic Era.
Technol. Knowl. Learn., December, 2024

Computer Science Education in the Philippines.
Inroads, March, 2024

Gender differences in achievement, behavior, and STEM interest among learners using Minecraft.
Res. Pract. Technol. Enhanc. Learn., 2024

Is the AIED Conundrum a First-World Problem?
Int. J. Artif. Intell. Educ., 2024

Front Matter: The 32nd International Conference on Computers in Education.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

An Experience Sampling Study of Student Emotional Life: Preliminary Results.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Design and Implementation of an Educational Escape Rooms Class.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Novice Programmers' Saccadic Patterns in Error Message Comprehension and Syntax Error Identification.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Exploring the Relationship of Personality Domains and Visual Attention Patterns in Novice Programmers.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

An Estimation of Student Well-Being Using Experience Sampling.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Using a Teaching Framework to Identify Resilient and Persistent Teaching Practices During the Pandemic.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Detecting Off-Task Behavior of Learners in Minecraft Using Exploration and Personalized Features.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Exploring Linguistic Sophistication of Discussion Board Posts in University Learning Management Systems.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Digital Technology for Inclusive and Equitable Quality Education.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

A Comparative Study of High and Low Performing Students' Visual Effort and Attention When Identifying Syntax Errors.
Proceedings of the Augmented Cognition, 2024

Optimizing Conversational Commerce Involving Multilingual Consumers Through Large Language Models' Natural Language Understanding Abilities.
Proceedings of the Artificial Intelligence in HCI, 2024

Evaluating Algorithmic Bias in Models for Predicting Academic Performance of Filipino Students.
Proceedings of the 17th International Conference on Educational Data Mining, 2024

7th Edition of the International Workshop on Culturally-Aware Tutoring Systems (CATS).
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024

2023
Modeling "Stag and Hare Hunting" Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics.
Multimodal Technol. Interact., March, 2023

Visual Attention Patterns in Processing Compiler Error Messages.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Relationship Between Students' Minecraft Re-engagement Metrics and STEM Interest.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Do the Same Rules Apply? Transferring MOOC Success Behaviors to University Online Learning.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Preparation for Future Lockdowns: A Comparison of Student LMS Activity During and After COVID-19.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

An agent-based modeling and simulation tool as a learning aid for diffusion of innovations.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

How Do Programming Students Read and Act upon Compiler Error Messages?
Proceedings of the Augmented Cognition, 2023

Quantifying Re-engagement in Minecraft.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
The impact of extreme weather on student online learning participation.
Res. Pract. Technol. Enhanc. Learn., 2022

INF-Based Tracking and Characterization of Museum Visitor Paths and Behaviors Using Bluetooth Low Energy Beacons.
ACM Journal on Computing and Cultural Heritage, 2022

Ethics of AI in Education: Towards a Community-Wide Framework.
Int. J. Artif. Intell. Educ., 2022

For People and Planet: A Pilot Study of an Educational Mobile Game on the Sustainable Development Goals.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Support Structures and Activities for Teachers Preparing for Game-Based Learning.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Relating Student Performance and Procrastination Behavior in Online Discussion Forums.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Topic-Level Social Network and LanguageCorrelation in Course Discussion Forums.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners Using Minecraft.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

An Analysis of Filipino Primary School Learners' Game Experience and STEM Interest within Minecraft.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

Extending Smartphone-Based Hand Gesture Recognition for Augmented Reality Applications with Two-Finger-Pinch and Thumb-Orientation Gestures.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

Are All Who Wander Lost? An Exploratory Analysis of Learner Traversals of Minecraft Worlds.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

2021
The incubation effect among students playing an educational game for physics.
Res. Pract. Technol. Enhanc. Learn., 2021

Comparison of English Comprehension among Students from Different Backgrounds using a Narrative-centered Digital Game.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

For People and Planet: Teachers' Evaluation of an Educational Mobile Game and Resource Pack.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

A RECIPE for Teaching the Sustainable Development Goals.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

Cura Personalis: Institutionalizing Compassion During Emergency Remote Teaching.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

Transactional Distances During Emergency Remote Teaching Experiences.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

Web-Based Engineering Design Activity in Biology: An Assessment on the Demonstration of Higher-Order Thinking Skills.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021

VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Impediments to AIS Adoption in the Philippines.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021

Quantifying the Impact of Severe Weather Conditions on Online Learning During the COVID-19 Pandemic.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
Design and Development of "Slow Art" Experience for Tapaya's Earthly Desires.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

Predicting Stag and Hare Hunting Behaviors Using Hidden Markov Model.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

Development and Field Testing of a Narrative-Centered Digital Game for English Comprehension.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

Development and Field Testing of a MALL for Filipino with a Reusable Framework for MobileBased Drills.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020

Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

Quantifying Museum Visitor Attention Using Bluetooth Proximity Beacons.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Gaze collaboration patterns of successful and unsuccessful programming pairs using cross-recurrence quantification analysis.
Res. Pract. Technol. Enhanc. Learn., 2019

MAGIS: mobile augmented-reality games for instructional support.
Interact. Learn. Environ., 2019

Tuklas: Design, Development and Testing of an Augmented Reality Experience for a Children's Museum.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

Let's Build a City: A Sustainable City Building Clicker Game.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

Drug Defense: A Mobile Game for Prevention of Alcohol Abuse.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Leveraging LSTM in the fine-grained analysis of the Incubation Effect in Physics Playground.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Analysis of Student Affect and Behavior while Playing a Mobile Game for English Comprehension.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

The Development of a Teacher's Guide for English Proficiency Games.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Can "Stag-and-Hare Hunt" Behavior be Modeled using Interaction Data from a Mobile-Supported Collaborative Learning Application?
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

An Investigation of Affect within Ibigkas!: An Educational Game for English.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App.
Proceedings of the Adaptive Instructional Systems, 2019

2018
Predicting Successful Collaboration in a Pair Programming Eye Tracking Experiment.
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Identifying Students' Persistence Profiles in Problem Solving Task.
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Tutoring Environment for Automata and the Users' Achievement Goal Orientations.
Proceedings of the IEEE International Conference on Teaching, 2018

Characterizing Individual Gaze Patterns of Pair Programming Participants.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Impact of Pair Programming Dynamics and Profiles to Pair Success.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Gaze Collaboration Patterns of Successful and Unsuccessful Programming Pairs.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Igpaw: Loyola - Design of a Campus-Wide Augmented Reality Game Using MAGIS.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Let's Take a Break: Analysis of the Incubation Effect Among Students Using a Learning Game for Physics.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Identifying Common Code Reading Patterns using Scanpath Trend Analysis with a Tolerance.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Investigating the Generalizability of Affect Detectors from Facial Expressions.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Becoming Better Versed: Towards the Design of a Popular Music-based Rhyming Game for Disadvantaged Youths.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Predicting Task Persistence within a Learning-by-Teaching Environment.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Portraits of Underprivileged Filipino Second Language Learners: Towards the Development of Computer-based Educational Game.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Towards the Development of a Computer-based Game for Phonemic Awareness.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Cluster-based Outlier Analysis of Carefulness Among Students using Physics Playground.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Identifying Meaningful Gamification-Based Elements Beneficial to Novice Programmers.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers' Achievement.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

2017
Exploring Lag Times in a Pair Tracing and Debugging Eye-Tracking Experiment.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Impact of Both Prior Knowledge and Acquaintanceship on Collaboration and Performance: A Pair Program Tracing and Debugging Eye-Tracking Experiment.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Exploratory Analysis of Discourses betweenStudents Engaged in a Debugging Task.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Leveraging an Existing Learning Management System for Alternative Learning.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Investigating the Effects of Cognitive and Metacognitive Scaffolding on Learners using a Learning by Teaching Environment.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Predicting Student Carefulness within an Educational Game for Physics using Support Vector Machines.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Designing an Intervention for Novice Programmers Based on Meaningful Gamification: an Expert Evaluation.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Characterizing Collaboration in the Pair Program Tracing and Debugging Eye-Tracking Experiment: A Preliminary Analysis.
Proceedings of the 10th International Conference on Educational Data Mining, 2017

Wearable Learning: Multiplayer Embodied Games for Math.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Regional Cultural Differences in How Students Customize Their Avatars in Technology-Enhanced Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Assessing the Collaboration Quality in the Pair Program Tracing and Debugging Eye-Tracking Experiment.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Modeling the Incubation Effect Among Students Playing an Educational Game for Physics.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Proficiency and Preference Using Local Language with a Teachable Agent.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Constraint-Based Modelling as a Tutoring Framework for Japanese Honorifics.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

2016
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue.
IEEE Trans. Learn. Technol., 2016

Augmented reality as multimedia: the case for situated vocabulary learning.
Res. Pract. Technol. Enhanc. Learn., 2016

Modeling Negative Affect Detector of Novice Programming Students Using Keyboard Dynamics and Mouse Behavior.
Proceedings of the Trends in Artificial Intelligence: PRICAI 2016 Workshops, 2016

Wheel-Spinning in a Game-Based Learning Environment for Physics.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

A Comparison of the Experience of Confusion Among Filipino and American Learners while Using an Educational Game for Physics.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

Detecting Affective States Based on Facial Expressions Among Students using an Educational Game for Physics.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

Usability Study of an Augmented Reality Game for Philippine History.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

Wearable Learning Technologies for Math on SmartWatches: a feasibility study.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

Investigating the Incubation Effect among Students playing Physics Playground.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016

2015
Towards Understanding How to Assess Help-Seeking Behavior Across Cultures.
Int. J. Artif. Intell. Educ., 2015

HART: the human affect recording tool.
Proceedings of the 33rd Annual International Conference on the Design of Communication, 2015

Toward Guidelines for Designing Handheld Augmented Reality in Learning Support.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

Igpaw: Intramuros - Design of an Augmented Reality Game for Philippine History.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

An Exploratory Study of Student Persistence and its Relationship with Achievement While Using a Game-based Learning Environment.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

An Investigation of Frustration Among Students Using Physics Playground.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

An investigation of eureka and the affective states surrounding eureka moments.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

Understanding Students' Use of Code-Switching in a Learning by Teaching Technology.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

More Fun in the Philippines? Factors Affecting Transfer of Western Field Methods to One Developing World Context.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

Analyzing Student Action Sequences and Affect While Playing Physics Playground.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

2014
Challenges to Transferring Western Field Research Materials and Methods to a Developing World Context.
Res. Pract. Technol. Enhanc. Learn., 2014

Understanding Wheel Spinning in the Context of Affective Factors.
Int. J. People Oriented Program., 2014

Carelessness and Affect in an Intelligent Tutoring System for Mathematics.
Int. J. Artif. Intell. Educ., 2014

Authoring Augmented Reality as Situated Multimedia.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Evaluating Augmented Reality for Situated Vocabulary Learning.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

An Examination of Affect and its Relationship with Learning among Students using SimStudent.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

An Exploratory Analysis of Confusion Among Students Using Newton's Playground.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

Learning and Affect Trajectories Within Newton's Playground.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

2013
An Exploratory Study of Factors Indicative of Affective States of Students Using SQL-Tutor.
Res. Pract. Technol. Enhanc. Learn., 2013

Media Usage by Filipino Students - An Empirical Survey.
Proceedings of the 21st International Conference on Computers in Education, 2013

Factors Affecting Sustainable Use of Minecraft-based Lessons.
Proceedings of the 21st International Conference on Computers in Education, 2013

Impact of Prior Knowledge and Teaching Strategies on Learning by Teaching.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

An Intelligent Tutoring System for Japanese Language Particles with User Assessment and Feedback.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Development of an Affect-Sensitive Agent for Aplusix.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
The Effects of an Interactive Software Agent on Student Affective Dynamics while Using ;an Intelligent Tutoring System.
IEEE Trans. Affect. Comput., 2012

A Cross-Cultural Comparison of Effective Help-Seeking Behavior among Students Using an ITS for Math.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Modeling the Affective States of Students Using SQL-Tutor.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Gathering Behaviors and Affectove States of Learners Using Educational Software: Challenges to Research in an Emerging Economy.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

Development of a Workbench to Address the Educational Data Mining Bottleneck.
Proceedings of the 5th International Conference on Educational Data Mining, 2012

2011
Comparing Learners' Affect While Using an Intelligent Tutor and an Educational Game.
Res. Pract. Technol. Enhanc. Learn., 2011

Predicting at-risk novice Java programmers through the analysis of online protocols.
Proceedings of the Seventh International Workshop on Computing Education Research, 2011

Detecting Carelessness through Contextual Estimation of Slip Probabilities among Students Using an Intelligent Tutor for Mathematics.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

The Relationship between Carelessness and Affect in a Cognitive Tutor.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Exploring the Relationship between Novice Programmer Confusion and Achievement.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive-affective states during interactions with three different computer-based learning environments.
Int. J. Hum. Comput. Stud., 2010

String formatting considered harmful for novice programmers.
Comput. Sci. Educ., 2010

A detector for non-literal Java errors.
Proceedings of the 10th Koli Calling International Conference on Computing Education Research, 2010

Comparing Disengaged Behavior within a Cognitive Tutor in the USA and Philippines.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

The Affective and Learning Profiles of Students Using an Intelligent Tutoring System for Algebra.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Can Affect Be Detected from Intelligent Tutoring System Interaction Data? - A Preliminary Study.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

The Relationships Between Sequences of Affective States and Learner Achievement.
Proceedings of the 18th International Conference on Computers in Education, 2010

2009
Affective and behavioral predictors of novice programmer achievement.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

Coarse-grained detection of student frustration in an introductory programming course.
Proceedings of the Fifth International Workshop on Computing Education Research, 2009

2008
Comparing Learners' Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

2007
Affect and Usage Choices in Simulation Problem-Solving Environments.
Proceedings of the Artificial Intelligence in Education, 2007

The Dynamics of Affective Transitions in Simulation Problem-Solving Environments.
Proceedings of the Affective Computing and Intelligent Interaction, 2007


  Loading...