Ma. Mercedes T. Rodrigo
Orcid: 0000-0001-7881-7756Affiliations:
- Ateneo de Manila University, Quezon City, Philippines
According to our database1,
Ma. Mercedes T. Rodrigo
authored at least 158 papers
between 2007 and 2025.
Collaborative distances:
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Bibliography
2025
Gen AI in Computing Education: A Gap Analysis of Pedagogical Practices and Industry Expectations.
Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education V. 2, 2025
Proceedings of the Adaptive Instructional Systems, 2025
Proceedings of the Augmented Cognition, 2025
Initial Evaluation of a GenAI-Based Virtual Patient for Philippine Medical Education.
Proceedings of the Artificial Intelligence in Education - 26th International Conference, 2025
2024
Populations Digitally Excluded from Education: Issues, Factors, Contributions and Actions for Policy, Practice and Research in a Post-Pandemic Era.
Technol. Knowl. Learn., December, 2024
Gender differences in achievement, behavior, and STEM interest among learners using Minecraft.
Res. Pract. Technol. Enhanc. Learn., 2024
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Novice Programmers' Saccadic Patterns in Error Message Comprehension and Syntax Error Identification.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Exploring the Relationship of Personality Domains and Visual Attention Patterns in Novice Programmers.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Using a Teaching Framework to Identify Resilient and Persistent Teaching Practices During the Pandemic.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Detecting Off-Task Behavior of Learners in Minecraft Using Exploration and Personalized Features.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Exploring Linguistic Sophistication of Discussion Board Posts in University Learning Management Systems.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
A Comparative Study of High and Low Performing Students' Visual Effort and Attention When Identifying Syntax Errors.
Proceedings of the Augmented Cognition, 2024
Optimizing Conversational Commerce Involving Multilingual Consumers Through Large Language Models' Natural Language Understanding Abilities.
Proceedings of the Artificial Intelligence in HCI, 2024
Evaluating Algorithmic Bias in Models for Predicting Academic Performance of Filipino Students.
Proceedings of the 17th International Conference on Educational Data Mining, 2024
7th Edition of the International Workshop on Culturally-Aware Tutoring Systems (CATS).
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
2023
Modeling "Stag and Hare Hunting" Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics.
Multimodal Technol. Interact., March, 2023
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Do the Same Rules Apply? Transferring MOOC Success Behaviors to University Online Learning.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Preparation for Future Lockdowns: A Comparison of Student LMS Activity During and After COVID-19.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
An agent-based modeling and simulation tool as a learning aid for diffusion of innovations.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Proceedings of the Augmented Cognition, 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
2022
Res. Pract. Technol. Enhanc. Learn., 2022
INF-Based Tracking and Characterization of Museum Visitor Paths and Behaviors Using Bluetooth Low Energy Beacons.
ACM Journal on Computing and Cultural Heritage, 2022
Int. J. Artif. Intell. Educ., 2022
For People and Planet: A Pilot Study of an Educational Mobile Game on the Sustainable Development Goals.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
Relating Student Performance and Procrastination Behavior in Online Discussion Forums.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners Using Minecraft.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
An Analysis of Filipino Primary School Learners' Game Experience and STEM Interest within Minecraft.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
Extending Smartphone-Based Hand Gesture Recognition for Augmented Reality Applications with Two-Finger-Pinch and Thumb-Orientation Gestures.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
Are All Who Wander Lost? An Exploratory Analysis of Learner Traversals of Minecraft Worlds.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
2021
Res. Pract. Technol. Enhanc. Learn., 2021
Comparison of English Comprehension among Students from Different Backgrounds using a Narrative-centered Digital Game.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
For People and Planet: Teachers' Evaluation of an Educational Mobile Game and Resource Pack.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
Web-Based Engineering Design Activity in Biology: An Assessment on the Demonstration of Higher-Order Thinking Skills.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021
Quantifying the Impact of Severe Weather Conditions on Online Learning During the COVID-19 Pandemic.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
2020
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
Development and Field Testing of a Narrative-Centered Digital Game for English Comprehension.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
Development and Field Testing of a MALL for Filipino with a Reusable Framework for MobileBased Drills.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
2019
Gaze collaboration patterns of successful and unsuccessful programming pairs using cross-recurrence quantification analysis.
Res. Pract. Technol. Enhanc. Learn., 2019
Interact. Learn. Environ., 2019
Tuklas: Design, Development and Testing of an Augmented Reality Experience for a Children's Museum.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Leveraging LSTM in the fine-grained analysis of the Incubation Effect in Physics Playground.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Analysis of Student Affect and Behavior while Playing a Mobile Game for English Comprehension.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Can "Stag-and-Hare Hunt" Behavior be Modeled using Interaction Data from a Mobile-Supported Collaborative Learning Application?
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App.
Proceedings of the Adaptive Instructional Systems, 2019
2018
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018
Proceedings of the IEEE International Conference on Teaching, 2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Let's Take a Break: Analysis of the Incubation Effect Among Students Using a Learning Game for Physics.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Identifying Common Code Reading Patterns using Scanpath Trend Analysis with a Tolerance.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Becoming Better Versed: Towards the Design of a Popular Music-based Rhyming Game for Disadvantaged Youths.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Portraits of Underprivileged Filipino Second Language Learners: Towards the Development of Computer-based Educational Game.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Cluster-based Outlier Analysis of Carefulness Among Students using Physics Playground.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers' Achievement.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018
2017
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Impact of Both Prior Knowledge and Acquaintanceship on Collaboration and Performance: A Pair Program Tracing and Debugging Eye-Tracking Experiment.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Investigating the Effects of Cognitive and Metacognitive Scaffolding on Learners using a Learning by Teaching Environment.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Predicting Student Carefulness within an Educational Game for Physics using Support Vector Machines.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Designing an Intervention for Novice Programmers Based on Meaningful Gamification: an Expert Evaluation.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Characterizing Collaboration in the Pair Program Tracing and Debugging Eye-Tracking Experiment: A Preliminary Analysis.
Proceedings of the 10th International Conference on Educational Data Mining, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Regional Cultural Differences in How Students Customize Their Avatars in Technology-Enhanced Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Assessing the Collaboration Quality in the Pair Program Tracing and Debugging Eye-Tracking Experiment.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Modeling the Incubation Effect Among Students Playing an Educational Game for Physics.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
2016
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue.
IEEE Trans. Learn. Technol., 2016
Res. Pract. Technol. Enhanc. Learn., 2016
Modeling Negative Affect Detector of Novice Programming Students Using Keyboard Dynamics and Mouse Behavior.
Proceedings of the Trends in Artificial Intelligence: PRICAI 2016 Workshops, 2016
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016
A Comparison of the Experience of Confusion Among Filipino and American Learners while Using an Educational Game for Physics.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016
Detecting Affective States Based on Facial Expressions Among Students using an Educational Game for Physics.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016
2015
Int. J. Artif. Intell. Educ., 2015
Proceedings of the 33rd Annual International Conference on the Design of Communication, 2015
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015
An Exploratory Study of Student Persistence and its Relationship with Achievement While Using a Game-based Learning Environment.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
More Fun in the Philippines? Factors Affecting Transfer of Western Field Methods to One Developing World Context.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015
2014
Challenges to Transferring Western Field Research Materials and Methods to a Developing World Context.
Res. Pract. Technol. Enhanc. Learn., 2014
Int. J. People Oriented Program., 2014
Int. J. Artif. Intell. Educ., 2014
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
An Examination of Affect and its Relationship with Learning among Students using SimStudent.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
2013
An Exploratory Study of Factors Indicative of Affective States of Students Using SQL-Tutor.
Res. Pract. Technol. Enhanc. Learn., 2013
Proceedings of the 21st International Conference on Computers in Education, 2013
Proceedings of the 21st International Conference on Computers in Education, 2013
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013
An Intelligent Tutoring System for Japanese Language Particles with User Assessment and Feedback.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
The Effects of an Interactive Software Agent on Student Affective Dynamics while Using ;an Intelligent Tutoring System.
IEEE Trans. Affect. Comput., 2012
A Cross-Cultural Comparison of Effective Help-Seeking Behavior among Students Using an ITS for Math.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Gathering Behaviors and Affectove States of Learners Using Educational Software: Challenges to Research in an Emerging Economy.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
Proceedings of the 5th International Conference on Educational Data Mining, 2012
2011
Res. Pract. Technol. Enhanc. Learn., 2011
Proceedings of the Seventh International Workshop on Computing Education Research, 2011
Detecting Carelessness through Contextual Estimation of Slip Probabilities among Students Using an Intelligent Tutor for Mathematics.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
2010
Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive-affective states during interactions with three different computer-based learning environments.
Int. J. Hum. Comput. Stud., 2010
Comput. Sci. Educ., 2010
Proceedings of the 10th Koli Calling International Conference on Computing Education Research, 2010
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
The Affective and Learning Profiles of Students Using an Intelligent Tutoring System for Algebra.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Can Affect Be Detected from Intelligent Tutoring System Interaction Data? - A Preliminary Study.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Proceedings of the 18th International Conference on Computers in Education, 2010
2009
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009
Coarse-grained detection of student frustration in an introductory programming course.
Proceedings of the Fifth International Workshop on Computing Education Research, 2009
2008
Comparing Learners' Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
2007
Proceedings of the Artificial Intelligence in Education, 2007
Proceedings of the Affective Computing and Intelligent Interaction, 2007